Wild Arms 2 Cover

IGDB / 1678

Wild Arms 2

1999 74 / 100 Puzzle Role-playing (RPG)
Wild Arms 2 is not a direct sequel to the first Wild Arms, although it is set in the same fictional world Filgaia, which combines elements of Old West, steampunk, and fantasy. The turn-based combat system against randomly appearing enemies resembles that of the predecessor, featuring techniques unique to each character, as well as the Guardian system, which allows the characters to summon powerful creatures to assist Show full summary

Wild Arms 2 is not a direct sequel to the first Wild Arms, although it is set in the same fictional world Filgaia, which combines elements of Old West, steampunk, and fantasy. The turn-based combat system against randomly appearing enemies resembles that of the predecessor, featuring techniques unique to each character, as well as the Guardian system, which allows the characters to summon powerful creatures to assist them in battles. Three combatants can be used actively in battles; the player can also switch any of them with a reserve character, up to six altogether.

World design Nicht eindeutig GameplayPuzzles GameplayRole-playing

Deep dive / Spielprofil

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A structured look at the narrative, game feel, and traits that define this game.

Story & context
One thousand years earlier, a great Blaze of Disaster swept the land of Filgaia. The cause was a demon known as Lord Blazer. Many heroes tried to defeat him and failed, until a girl holding the magic sword Argetlahm stepped forth and did battle with him, ultimately managing to defeat him. However, she could not kill him; rather, she exchanged her life in order to seal Lord Blazer away forever. The girl's name was forgotten by time, and she became known as simply the Sword Magess. In the present day, Filgaia is a desolate land, dying steadily. Much of the world has already become desert, and the few areas of greenery left are steadily declining. Ashley Winchester, a member of a military unit near Meria Boule, becomes involved in the fate of the world when his group is involved in a demon summoning experiment. This experiment is conducted by the sinister organization of Odessa in order to Show full description

One thousand years earlier, a great Blaze of Disaster swept the land of Filgaia. The cause was a demon known as Lord Blazer. Many heroes tried to defeat him and failed, until a girl holding the magic sword Argetlahm stepped forth and did battle with him, ultimately managing to defeat him. However, she could not kill him; rather, she exchanged her life in order to seal Lord Blazer away forever. The girl's name was forgotten by time, and she became known as simply the Sword Magess. In the present day, Filgaia is a desolate land, dying steadily. Much of the world has already become desert, and the few areas of greenery left are steadily declining. Ashley Winchester, a member of a military unit near Meria Boule, becomes involved in the fate of the world when his group is involved in a demon summoning experiment. This experiment is conducted by the sinister organization of Odessa in order to resurrect Lord Blazer - or so it seems. After all of his friends and comrades have been possessed by demons, Ashley is finally taken over as well. After killing all of his former comrades, he claims the legendary Argetlahm, which had been brought to the summoning ceremony as a relic. After coming into contact with it, he confronts both the demon inside him, Lord Blazer himself, and the wielder of the sword, the Sword Magess. Managing to repress Lord Blazer for the time being, Ashley escapes back to his home town of Meria. However, this is not the end of it for Ashley. He soon receives an offer from a mysterious man named Irving to join an elite team of fighters named "ARMS" (Agile Remote Missions Squad)/(Awkward Rush and Mission Savers). After accepting, Ashley meets the other two people selected for ARMS - Lilka Eleniak and Brad Evans; one an ex-war hero turned criminal, one a girl in training to be a Crest Sorceress. Irving reveals his plans to them: he wishes to combat Odessa, which he claims will make its presence known to the world soon. The three protagonists engage in a series of events that eventually come to involve the fate of the world of Filgaia itself.

GameplayPuzzles GameplayRole-playing GenrePuzzle GenreRole-playing (RPG) ThemeFantasy ThemeScience fiction Traitamnesia Traitancient advanced civilization technology Traitbackwards compatibility Traitbattle screen Traitblack market Traitboss fight Traitcreature compendium Traitcybernetics Traitcyborg Traitdeath Traitdigital distribution Traitenvironmental puzzles Traitescaping imprisonment Traitfloating island Traitheroic sacrifice Traitjrpg Traitleveling up Traitmagic Traitmilitary Traitmultiple protagonists Traitmultiple storylines Traitnon-player character Traitoptional boss Traitoverworld Traitplaystation network Traitplaystation tv support Traitplaystation underground Traitpsone classics Traitrandom encounter Traitrecruitable characters Traitrecurring boss Traitrobots Traitsaving the world Traitshopping Traitstatus effects Traitsteampunk Traitsummoning support Traitturn-based Traitvampire Traitwestern

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Game profile / Plain language

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Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Media.Vision
Publisher
Sony Computer Entertainment
Franchise
Wild Arms
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Third person
Themes
Fantasy, Science fiction
03
Wo & wann

Platform releases

  • PlayStation 3 Nov 28, 2007
  • PlayStation Portable Nov 28, 2007
  • PlayStation Sep 02, 1999
  • PlayStation Apr 30, 2000
  • PlayStation 3 Jul 23, 2009
  • PlayStation Portable Jul 23, 2009

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