The Dark Convergence II Cover

IGDB / 171840

The Dark Convergence II

1994 Adventure
This is the sequel to The Dark Convergence and takes place some time after the end of the original game. The player has survived the horrible night, but his mind is deeply scarred by the horrors he had to face. In fact, the player lives as a bum, wandering aimlessly on the streets, not capable of retrieving his own lost sanity. A new horrid menace may be lurking underneath the apparent calm and may be linked to the Show full summary

This is the sequel to The Dark Convergence and takes place some time after the end of the original game. The player has survived the horrible night, but his mind is deeply scarred by the horrors he had to face. In fact, the player lives as a bum, wandering aimlessly on the streets, not capable of retrieving his own lost sanity. A new horrid menace may be lurking underneath the apparent calm and may be linked to the psychiatrist who is searching for the player... This game uses the same engine as the original game with similar gameplay and atmospheres.

World design Nicht eindeutig MoodHorror

Deep dive / Spielprofil

Everything about The Dark Convergence II: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

This is the sequel to The Dark Convergence and takes place some time after the end of the original game. The player has survived the horrible night, but his mind is deeply scarred by the horrors he had to face. In fact, the player lives as a bum, wandering aimlessly on the streets, not capable of retrieving his own lost sanity. A new horrid menace may be lurking underneath the apparent calm and may be linked to the psychiatrist who is searching for the player... This game uses the same engine as the original game with similar gameplay and atmospheres.

Game profile / Plain language

The Dark Convergence II: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
J. Kintz
Publisher
Nicht angegeben
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Side view
Themes
Horror, Science fiction
03
Wo & wann

Platform releases

  • DOS 1994

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