Mega Man X7 Cover

IGDB / 1747

Mega Man X7

2003 40 / 100 Platform Shooter
Mega Man X7, known as Rockman X7 in Japan, is a 2003 platform game developed by Capcom for the PlayStation 2. It is the seventh main game in the Mega Man X series and the first in the series to appear on the sixth generation of gaming consoles. Like other games in the series, Mega Man X7 has an octet of selectable stages of which the player fights through. The game differs from previous side-scrolling entries by feat Show full summary

Mega Man X7, known as Rockman X7 in Japan, is a 2003 platform game developed by Capcom for the PlayStation 2. It is the seventh main game in the Mega Man X series and the first in the series to appear on the sixth generation of gaming consoles. Like other games in the series, Mega Man X7 has an octet of selectable stages of which the player fights through. The game differs from previous side-scrolling entries by featuring fully 3D graphics intermixed with both 3D and 2D gameplay.

World design Nicht eindeutig ExperienceChoices GameplayCombat-focused

Deep dive / Spielprofil

What it is about.

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Following the Eurasia and Nightmare incidents, Reploids work diligently to rebuild the Earth. Growing weary of the seemingly never-ending Maverick Wars, X decides to retire in search of more peaceful solutions, leaving Zero in charge.[6] In X's absence, Maverick activity rapidly begins to rise, which leads to the formation of an unsanctioned anti-Maverick vigilante group known as Red Alert. As the group grows more and more reckless, one of their members, a new generation Reploid prototype named Axl, decides to defect. Red, the group's leader, is angered by Axl deserting them, and goes on a rampage to get him back.

ExperienceChoices GameplayCombat-focused GenrePlatform GenreShooter ThemeAction ThemeScience fiction
15 weitere Tags
Traitboss fight Traitcheckpoints Traitcyberpunk Traitfictional currencies Traitgame title announcer Traithigh score Traitlevel selection Traitmultiple endings Traitprotagonist's name in the title Traitrobot protagonist Traitrobots Traitsequel Traitunlockables Traitvoice acting Traitwall jump

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Game Intro

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Game profile / Plain language

Everything relevant. Without the wiki wilderness.

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Capcom Production Studio 3
Publisher
Capcom
Franchise
Mega Man
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Side view
Themes
Action, Science fiction
03
Wo & wann

Platform releases

  • PC (Microsoft Windows) Apr 29, 2004
  • PlayStation 2 Oct 14, 2003
  • PlayStation 2 Jul 17, 2003
  • PlayStation 2 Dec 03, 2003
  • PlayStation 2 Mar 05, 2004

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