Eternal Darkness Cover

IGDB / 176035

Eternal Darkness

Adventure
Reportedly, when Nintendo saw Silicon Knights' survival horror title at a trade show, they quickly set the wheels in motion to bring the company in as a second party. Development of Eternal Darkness continued on the Nintendo 64 for a short time before being ported to the GameCube as Eternal Darkness: Sanity's Requiem. The Nintendo 64 version seemed to contain at least one playable character who only appeared as a bi Show full summary

Reportedly, when Nintendo saw Silicon Knights' survival horror title at a trade show, they quickly set the wheels in motion to bring the company in as a second party. Development of Eternal Darkness continued on the Nintendo 64 for a short time before being ported to the GameCube as Eternal Darkness: Sanity's Requiem. The Nintendo 64 version seemed to contain at least one playable character who only appeared as a bit-part in the final game: a knight named DeMolay. There appear to have been many other chapters cut from the final game as well, suggesting that Silicon Knights intended the game to have further sequels. Unfortunately, these also failed to appear.

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Shared DNA
Adventure Genre Single player Mode
Trade-offs

World design is not clearly classified in IGDB

World design Nicht eindeutig MoodHorror

Deep dive / Spielprofil

Everything about Eternal Darkness: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Reportedly, when Nintendo saw Silicon Knights' survival horror title at a trade show, they quickly set the wheels in motion to bring the company in as a second party. Development of Eternal Darkness continued on the Nintendo 64 for a short time before being ported to the GameCube as Eternal Darkness: Sanity's Requiem. The Nintendo 64 version seemed to contain at least one playable character who only appeared as a bit-part in the final game: a knight named DeMolay. There appear to have been many other chapters cut from the final game as well, suggesting that Silicon Knights intended the game to have further sequels. Unfortunately, these also failed to appear.

5 weitere Tags
Traitcanceled games Traitlost media Traitlost prototype Traitnintendo 64 exclusive Traitunreleased

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Gameplay Video

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Game profile / Plain language

Eternal Darkness: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Silicon Knights
Publisher
Nintendo
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Third person
Themes
Horror
03
Wo & wann

Platform releases

  • Nintendo 64 2001

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