Prune Cover

IGDB / 18134

Prune

2015 65 / 100 Indie Puzzle Simulator

With a swipe of a finger, grow and shape your tree into the sunlight while avoiding the dangers of a hostile world. Bring life to a forgotten landscape, and uncover a story hidden deep beneath the soil. Originally based on an experimental tree generation script, Joel McDonald carefully crafted Prune to perfection over the course of a year. Kyle Preston joined in to add his unique musical signature and sound effects.

World design Open World StructureSandbox GameplayPuzzles

Deep dive / Spielprofil

Everything about Prune: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

With a swipe of a finger, grow and shape your tree into the sunlight while avoiding the dangers of a hostile world. Bring life to a forgotten landscape, and uncover a story hidden deep beneath the soil. Originally based on an experimental tree generation script, Joel McDonald carefully crafted Prune to perfection over the course of a year. Kyle Preston joined in to add his unique musical signature and sound effects.

6 weitere Tags
Traitabstract Traitcasual Traitfreeware Traitphysics manipulation Traituser generated content Traitworld building

Watch / Trailer

Launch Trailer

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Prune: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Joel McDonald LLC
Publisher
Joel McDonald LLC, Polyculture
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Side view
Themes
Educational, Sandbox
03
Wo & wann

Platform releases

  • PC (Microsoft Windows) Oct 20, 2015
  • Android Oct 21, 2015
  • iOS Jul 23, 2015
  • Windows Phone Nov 04, 2015

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