Halo 2600 Cover

IGDB / 18286

Halo 2600

2010 70 / 100 Adventure Shooter
Halo 2600 is an action-adventure video game developed for the Atari 2600 video game console, inspired by the Halo series of video games. Halo 2600 was written by Ed Fries, former vice president of game publishing at Microsoft, who was involved in Microsoft's acquisition of Halo developers Bungie Studios. Fries decided to create a version of Halo for the Atari 2600 after being inspired by a book called Racing the Beam Vollständige Kurzbeschreibung anzeigen

Halo 2600 is an action-adventure video game developed for the Atari 2600 video game console, inspired by the Halo series of video games. Halo 2600 was written by Ed Fries, former vice president of game publishing at Microsoft, who was involved in Microsoft's acquisition of Halo developers Bungie Studios. Fries decided to create a version of Halo for the Atari 2600 after being inspired by a book called Racing the Beam: The Atari Video Computer System by Ian Bogost and Nick Montfort. The Atari 2600 had such limited RAM, only 128 bytes, that drawing Master Chief was difficult, and creating a game with other characters was even more so. Fries later stated that making the game taught him that constraint is sometimes a fuel for creativity.

Weltdesign Nicht eindeutig GameplayKampf-fokussiert

Detailanalyse / Spielprofil

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Ein strukturierter Blick auf Erzählung, Spielgefühl und die Eigenschaften, die dieses Spiel definieren.

Story & Kontext

The player uses the joystick to control the character of Master Chief as he makes his way through 64 screens, divided into four zones: outdoors, Covenant base, ice world, and a final boss area.[1][2] Weapons and power-ups are available to combat the many enemies that appear. The player and enemies can each be killed by one hit unless a shield is collected.[1][3] There are two power-ups in the game, both guarded by what appears to be nine enemies but is actually three. The first is a gun with a faster rate of fire. The second is a pair of boots that allows the player to move faster. In addition to these, by killing certain enemies, the player can obtain an energy shield that will take one shot to prevent the loss of one of the player's three lives. After successfully completing the game once, the game returns to the menu screen, but with a red sky. If the player chooses to play again from that screen the game will run in "Legendary" mode and the player will move and shoot at a slower rate.

GameplayKampf-fokussiert GenreAdventure GenreShooter ThemaAction ThemaScience fiction
8 weitere Tags
Merkmaldeliberately retro Merkmaldemake Merkmalhomebrew Merkmalhuman Merkmalpixel art Merkmalplatform exclusive Merkmalretro Merkmalunlicensed game

Spielprofil / Klartext

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Studio, Spielweise, Veröffentlichungen und offizielle Quellen – kompakt aus den externen IGDB-Daten aufbereitet.

01
Studios & Rechte

Studio & Veröffentlichung

Entwickler
Ed Fries
Herausgeber
AtariAge
Franchise
Eigenständig
02
So spielt es sich

Spielprofil

Modi
Single player
Perspektive
Bird view / Isometric
Themen
Action, Science fiction
03
Wo & wann

Plattform-Veröffentlichungen

  • Atari 2600 Jul 08, 2010

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