Worms: Open Warfare 2 Cover

IGDB / 18314

Worms: Open Warfare 2

2007 76 / 100 Strategy
"Worms: Open Warfare 2 features a ton of single player content, new multiplayer modes like Forts mode and Race mode and of course you can customize teams and schemes to your heart’s content. On Nintendo DS the gameplay takes place spread over both screens, there is full support for all wireless modes including Nintendo Wi-Fi Connection and the included landscape and flag editors are designed specifically for touch sc Show full summary

"Worms: Open Warfare 2 features a ton of single player content, new multiplayer modes like Forts mode and Race mode and of course you can customize teams and schemes to your heart’s content. On Nintendo DS the gameplay takes place spread over both screens, there is full support for all wireless modes including Nintendo Wi-Fi Connection and the included landscape and flag editors are designed specifically for touch screen use. The Nintendo DS exclusive Laboratory mode features three types of experiments; Blow, Blast and Draw. Blow asks you to guide a parachuting worm to the exit by controlling the airflow in the level, Blast sees the player making explosions on screen to blast their worm to the exit and Draw allows players to draw directly onto the landscape to save a worm from being blasted into the water."

World design Open World StructureSandbox GameplayCombat-focused Game modeMultiplayer

Deep dive / Spielprofil

What it is about.

A structured look at the narrative, game feel, and traits that define this game.

Story & context

"Worms: Open Warfare 2 features a ton of single player content, new multiplayer modes like Forts mode and Race mode and of course you can customize teams and schemes to your heart’s content. On Nintendo DS the gameplay takes place spread over both screens, there is full support for all wireless modes including Nintendo Wi-Fi Connection and the included landscape and flag editors are designed specifically for touch screen use. The Nintendo DS exclusive Laboratory mode features three types of experiments; Blow, Blast and Draw. Blow asks you to guide a parachuting worm to the exit by controlling the airflow in the level, Blast sees the player making explosions on screen to blast their worm to the exit and Draw allows players to draw directly onto the landscape to save a worm from being blasted into the water."

StructureSandbox GameplayCombat-focused Game modeMultiplayer GenreStrategy ThemeAction ThemeSandbox ThemeWarfare Traitair strike Traitdeath Traitdestructible environment Traitexplosion Traitgame sharing Traitgrapple Traitnintendo wi-fi connection Traitsheep Traittactical turn-based combat Traitthrowing weapons Traittime limit Traitturn-based Traitworm

Game profile / Plain language

Everything relevant. Without the wiki wilderness.

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Two Tribes B.V., Team17
Publisher
THQ
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player
Perspective
Side view
Themes
Action, Sandbox, Warfare
03
Wo & wann

Platform releases

  • PlayStation Portable Aug 31, 2007
  • Nintendo DS Aug 31, 2007
  • PlayStation Portable Sep 04, 2007
  • PlayStation Portable Aug 30, 2007
  • Nintendo DS Sep 30, 2007
  • Nintendo DS Sep 04, 2007

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