The player controls a space ship which is trapped in an area consisting of seven tunnels which are connected by a vertical shaft. Enemies are attacking the player from left and right and it is the objective of the player to destroy as many attackers as possible using the shaft. You can't, however, hover at one spot for too long since an invincible enemy will appear, forcing the player to change positions eventually.
IGDB / 18559
Turmoil
The player controls a space ship which is trapped in an area consisting of seven tunnels which are connected by a vertical shaft. Enemies are attacking the player from left and right and it is the objective of the player to destroy as many attackers as possible using the shaft. You can't, however, hover at one spot for too long since an invincible enemy will appear, forcing the player to change positions eventually.
Deep dive / Spielprofil
Everything about Turmoil: story and gameplay
A structured look at the narrative, game feel, and traits that define this game.
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Media / Screenshots
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Gameplay Video
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Game profile / Plain language
Turmoil: release, platforms, and facts
Studio, play style, releases, and official sources — compactly prepared from external IGDB data.
Studio & publishing
- Developer
- Sirius Software, Sirius Software
- Publisher
- Fox Video Games, Inc., Sirius Software, ASCII Corporation
- Franchise
- Standalone
Spielprofil
- Modi
- Single player
- Perspective
- Side view
- Themes
- Action, Science fiction
Platform releases
- Atari 2600 Dec 31, 1982
- Atari 8-bit 1982
- Commodore C64/128/MAX 1983
- Commodore VIC-20 1983
- MSX 1983
Prices / Stores
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