Andromeda Conquest Cover

IGDB / 18665

Andromeda Conquest

1982 Strategy
Andromeda Conquest is a strategy / conquest game in which one to four players build galactic empires by establishing and defending space colonies, managing resources, and battling other players for control of star systems. Before every turn, players receive resources from all their colonies. Those have to be used up during the turn or they are lost. Depending on the numbers of players the galaxy consists of 12 to 48 Show full summary

Andromeda Conquest is a strategy / conquest game in which one to four players build galactic empires by establishing and defending space colonies, managing resources, and battling other players for control of star systems. Before every turn, players receive resources from all their colonies. Those have to be used up during the turn or they are lost. Depending on the numbers of players the galaxy consists of 12 to 48 star systems. The layout is grid-based, and the package includes a pad of graph paper for keeping track of ship and colony locations.

World design Nicht eindeutig Game modeMultiplayer

Deep dive / Spielprofil

Everything about Andromeda Conquest: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context
Armoured space troopers moved quickly from building to shattered building. Throughout the flames and the billowing smoke of the devastated city small combat airships swooped, seeking out remnants of resistance. Huge metal and plasteel crawlers stalked throughh the remains of the city, turrents rotating, occasionally firing a burst of anti-personnel weaponry at some unseen opponent. In a few spots some small fighting still went on, but the outcome had been certain since that morning, when the defensive shields finally yielded to fleet bombardment. Half-way around the planet, at invasion headquarters, a communications officer moved quietly towards a violet scaled humanoid watching a video screen and saluted. "Your Grace, all task forces have reported in. Jhodleth has fallen. All resistance will be supressed by nightfall." The Admiral was quiet for a while, watching the death throes of t Show full description

Armoured space troopers moved quickly from building to shattered building. Throughout the flames and the billowing smoke of the devastated city small combat airships swooped, seeking out remnants of resistance. Huge metal and plasteel crawlers stalked throughh the remains of the city, turrents rotating, occasionally firing a burst of anti-personnel weaponry at some unseen opponent. In a few spots some small fighting still went on, but the outcome had been certain since that morning, when the defensive shields finally yielded to fleet bombardment. Half-way around the planet, at invasion headquarters, a communications officer moved quietly towards a violet scaled humanoid watching a video screen and saluted. "Your Grace, all task forces have reported in. Jhodleth has fallen. All resistance will be supressed by nightfall." The Admiral was quiet for a while, watching the death throes of the last holdout of the native race, and the final step in the planetary conquest. "Inform the Sauroidi Admirality. We will leave the planet to the colonists within the week." He did not even turn his head. Quite a while later, in a room parsecs from the conquered planet, another sauroid glaced out across the dark room. Tiny lights shone on and within a huge translucent sphere in the center of the room in a seemingly random array. The lights were several different colors, and some of them blinked furiously. As the creature watched, one of the flashing red lights went dark for a second, then came back on as a steady purple. His Supreme Omnipotence, the Emperor of the Sauroidi, turned and left the room, smiling to himself.

Watch / Trailer

Gameplay Video

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Andromeda Conquest: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Microcomputer Games, Inc.
Publisher
The Avalon Hill Game Company, Kiya Overseas Industry
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player
Perspective
Text
Themes
4X (explore, expand, exploit, and exterminate), Science fiction
03
Wo & wann

Platform releases

  • Apple II 1982
  • Atari 8-bit 1982
  • Commodore C64/128/MAX 1982
  • Commodore PET 1982
  • DOS 1982
  • FM-7 1983
  • TRS-80 1982

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