The Patrick Polly Swooshball Challenge Cover

IGDB / 186748

The Patrick Polly Swooshball Challenge

1998 Sport

The Patrick Polly Swooshball Challenge is a game with a mix of Pong and Tennis. The game concept is based on a major commercial campaign by Candelia, one of the leading candy manufacturers in Scandinavia. Released as freeware, people had to send in 5 scanned barcodes from bags of Polly in order to receive the game.

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about The Patrick Polly Swooshball Challenge: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

On planet Candelia, children learn to play swooshball as soon they can walk. The game is all about hitting the targets behind your opponent's back. At the centre of the court, there is a magnetic field. If the ball comes close to one of its centres it changes direction. Patrick Polly has learnt to use this to his advantage. A tip is that you do the same.

4 weitere Tags
Traitadvergame Traitin-game advertising Traitpong Traittennis

Game profile / Plain language

The Patrick Polly Swooshball Challenge: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Unique Development Studios
Publisher
Unique Development Studios
Franchise
Candelia
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Third person
Themes
Action
03
Wo & wann

Platform releases

  • PC (Microsoft Windows) 1998

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