Civilization VI is a 4X turn-based strategy game in which players guide a civilization from its founding as a small settlement through multiple eras of development. Players explore a procedurally generated map, found cities, research technologies, develop culture, engage in diplomacy, and compete against AI or human opponents to achieve victory through military dominance, scientific advancement, cultural influence, religious conversion, or diplomatic consensus. A key design change from its predecessor is the "unstacking" of cities, requiring players to place districts on surrounding tiles rather than stacking all improvements in the city center, making terrain and geography central to strategic planning. The game received two major expansions, Rise and Fall and Gathering Storm, which introduced mechanics like city loyalty, golden/dark ages, climate change, and natural disasters. It was succeeded by Civilization VII in 2025.
IGDB / 19130
Sid Meier's Civilization VI
Civilization VI is a 4X turn-based strategy game in which players guide a civilization from its founding as a small settlement through multiple eras of development. Players explore a procedurally generated map, found cities, research technologies, develop culture, engage in diplomacy, and compete against AI or human opponents to achieve victory through military dominance, scientific advancement, cultural influence, r Show full summary
Civilization VI is a 4X turn-based strategy game in which players guide a civilization from its founding as a small settlement through multiple eras of development. Players explore a procedurally generated map, found cities, research technologies, develop culture, engage in diplomacy, and compete against AI or human opponents to achieve victory through military dominance, scientific advancement, cultural influence, religious conversion, or diplomatic consensus. A key design change from its predecessor is the "unstacking" of cities, requiring players to place districts on surrounding tiles rather than stacking all improvements in the city center, making terrain and geography central to strategic planning. The game received two major expansions, Rise and Fall and Gathering Storm, which introduced mechanics like city loyalty, golden/dark ages, climate change, and natural disasters. It was succeeded by Civilization VII in 2025.
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- Developer
- Firaxis Games
- Publisher
- Aspyr Media, 2K Games
- Franchise
- Sid Meier
Spielprofil
- Modi
- Multiplayer, Single player
- Perspective
- Bird view / Isometric
- Themes
- 4X (explore, expand, exploit, and exterminate), Fantasy, Historical
Platform releases
- iOS Dec 21, 2017
- Linux Feb 09, 2017
- Linux Oct 20, 2016
- Mac Oct 24, 2016
- Mac Oct 20, 2016
- Nintendo Switch Oct 13, 2021
- Nintendo Switch Nov 16, 2018
- PC (Microsoft Windows) Oct 21, 2016
- PC (Microsoft Windows) Oct 20, 2016
- PlayStation 4 Nov 22, 2019
- Xbox One Nov 22, 2019
- Android Aug 13, 2020
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