Sid Meier's Civilization VI Cover

IGDB / 19130

Sid Meier's Civilization VI

2016 84 / 100 Simulator Strategy Turn-based strategy (TBS)
Civilization VI is a 4X turn-based strategy game in which players guide a civilization from its founding as a small settlement through multiple eras of development. Players explore a procedurally generated map, found cities, research technologies, develop culture, engage in diplomacy, and compete against AI or human opponents to achieve victory through military dominance, scientific advancement, cultural influence, r Show full summary

Civilization VI is a 4X turn-based strategy game in which players guide a civilization from its founding as a small settlement through multiple eras of development. Players explore a procedurally generated map, found cities, research technologies, develop culture, engage in diplomacy, and compete against AI or human opponents to achieve victory through military dominance, scientific advancement, cultural influence, religious conversion, or diplomatic consensus. A key design change from its predecessor is the "unstacking" of cities, requiring players to place districts on surrounding tiles rather than stacking all improvements in the city center, making terrain and geography central to strategic planning. The game received two major expansions, Rise and Fall and Gathering Storm, which introduced mechanics like city loyalty, golden/dark ages, climate change, and natural disasters. It was succeeded by Civilization VII in 2025.

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Worms Blast

18% Mutiger Treffer
Shared DNA
Strategy Genre Single player Mode Multiplayer Game feel
Trade-offs

World design is not clearly classified in IGDB

World design Nicht eindeutig Game modeMultiplayer

Deep dive / Spielprofil

Everything about Sid Meier's Civilization VI: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Civilization VI is a 4X turn-based strategy game in which players guide a civilization from its founding as a small settlement through multiple eras of development. Players explore a procedurally generated map, found cities, research technologies, develop culture, engage in diplomacy, and compete against AI or human opponents to achieve victory through military dominance, scientific advancement, cultural influence, religious conversion, or diplomatic consensus. A key design change from its predecessor is the "unstacking" of cities, requiring players to place districts on surrounding tiles rather than stacking all improvements in the city center, making terrain and geography central to strategic planning. The game received two major expansions, Rise and Fall and Gathering Storm, which introduced mechanics like city loyalty, golden/dark ages, climate change, and natural disasters. It was succeeded by Civilization VII in 2025.

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Watch / Trailer

Trailer

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Sid Meier's Civilization VI: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Firaxis Games
Publisher
Aspyr Media, 2K Games
Franchise
Sid Meier
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player
Perspective
Bird view / Isometric
Themes
4X (explore, expand, exploit, and exterminate), Fantasy, Historical
03
Wo & wann

Platform releases

  • iOS Dec 21, 2017
  • Linux Feb 09, 2017
  • Linux Oct 20, 2016
  • Mac Oct 24, 2016
  • Mac Oct 20, 2016
  • Nintendo Switch Oct 13, 2021
  • Nintendo Switch Nov 16, 2018
  • PC (Microsoft Windows) Oct 21, 2016
  • PC (Microsoft Windows) Oct 20, 2016
  • PlayStation 4 Nov 22, 2019
  • Xbox One Nov 22, 2019
  • Android Aug 13, 2020

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