Gobliiins Cover

IGDB / 1930

Gobliiins

1991 79 / 100 Adventure Point-and-click Puzzle
Gobliiins is an adventure game where the player controls a team of three goblins: Oups, Ignatius and Asgard (Hooter, Dwayne, and BoBo in the US release) to find four magic components. A voodoo doll has turned their king Angoulafre mad and by collecting the components they can track down Niak the Wizard, the only one who can put things right. The player needs to solve various puzzles by combining the different skills Show full summary

Gobliiins is an adventure game where the player controls a team of three goblins: Oups, Ignatius and Asgard (Hooter, Dwayne, and BoBo in the US release) to find four magic components. A voodoo doll has turned their king Angoulafre mad and by collecting the components they can track down Niak the Wizard, the only one who can put things right. The player needs to solve various puzzles by combining the different skills of the three goblins. It's possible switch between them and control them separately. Most of the puzzles are based on coordinated actions. One can cast powerful but erratic spells, another can collect and use objects, and the last can hit things. Action icons are activated at the bottom of the screen. The game takes in 22 landscapes, each of which has puzzles which must be cleared. The characters have limited energy, which can be sapped by traps.

World design Nicht eindeutig GameplayPuzzles

Deep dive / Spielprofil

Everything about Gobliiins: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Gobliiins is an adventure game where the player controls a team of three goblins: Oups, Ignatius and Asgard (Hooter, Dwayne, and BoBo in the US release) to find four magic components. A voodoo doll has turned their king Angoulafre mad and by collecting the components they can track down Niak the Wizard, the only one who can put things right. The player needs to solve various puzzles by combining the different skills of the three goblins. It's possible switch between them and control them separately. Most of the puzzles are based on coordinated actions. One can cast powerful but erratic spells, another can collect and use objects, and the last can hit things. Action icons are activated at the bottom of the screen. The game takes in 22 landscapes, each of which has puzzles which must be cleared. The characters have limited energy, which can be sapped by traps.

GameplayPuzzles GenreAdventure GenrePoint-and-click GenrePuzzle ThemeComedy ThemeFantasy ThemeHistorical
6 weitere Tags
Traitmedieval Traitmultiple protagonists Traitroyalty Traitscummvm compatible Traitskeletons Traitspider

Watch / Trailer

Gameplay Video

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Game profile / Plain language

Gobliiins: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Coktel Vision
Publisher
Sierra On-Line, Coktel Vision
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Third person
Themes
Comedy, Fantasy, Historical
03
Wo & wann

Platform releases

  • Amiga 1992
  • iOS TBD
  • PC (Microsoft Windows) TBD
  • Mac 1991
  • DOS 1991
  • Atari ST/STE 1991

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