A.D.A.M. Cover

IGDB / 19398

A.D.A.M.

Puzzle
A.D.A.M. tells the story of a factory worker robot who gains consciousness. Guided only by mysterious messages, hidden by his creator Dr. Eugene Whistlewiley deep in the system logs of the facility's mainframe computer, A.D.A.M. tries to uncover the secret behind his existence. Although A.D.A.M. gained control over his own actions when he was disconnected from the central network, he's got one serious problem: He's o Show full summary

A.D.A.M. tells the story of a factory worker robot who gains consciousness. Guided only by mysterious messages, hidden by his creator Dr. Eugene Whistlewiley deep in the system logs of the facility's mainframe computer, A.D.A.M. tries to uncover the secret behind his existence. Although A.D.A.M. gained control over his own actions when he was disconnected from the central network, he's got one serious problem: He's only able to move in a straight line. While exploring countless underground rooms, A.D.A.M. learns how to use the environment to his advantage. By seizing control of other robots, he's able to venture deeper into the heart of the factory to discover the true nature of his mission. Although the gameplay is based on a simple ruleset, A.D.A.M. is a very challenging game. It requires the player to think ahead, plan tactics and recognize patterns of movement and timing. At the same time, thanks to multiple routes and difficulty levels, A.D.A.M. is suitable for all skill levels. By introducing new mechanics, enemies and environments along the way, the games ensures that the player must adapt his/her mindset frequently to solve puzzles and dig deeper into the mysterious plot.

World design Nicht eindeutig GameplayPuzzles

Deep dive / Spielprofil

Everything about A.D.A.M.: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context
A.D.A.M. tells the story of a factory worker robot who gains consciousness. Guided only by mysterious messages, hidden by his creator Dr. Eugene Whistlewiley deep in the system logs of the facility's mainframe computer, A.D.A.M. tries to uncover the secret behind his existence. Although A.D.A.M. gained control over his own actions when he was disconnected from the central network, he's got one serious problem: He's only able to move in a straight line. While exploring countless underground rooms, A.D.A.M. learns how to use the environment to his advantage. By seizing control of other robots, he's able to venture deeper into the heart of the factory to discover the true nature of his mission. Although the gameplay is based on a simple ruleset, A.D.A.M. is a very challenging game. It requires the player to think ahead, plan tactics and recognize patterns of movement and timing. At the sa Show full description

A.D.A.M. tells the story of a factory worker robot who gains consciousness. Guided only by mysterious messages, hidden by his creator Dr. Eugene Whistlewiley deep in the system logs of the facility's mainframe computer, A.D.A.M. tries to uncover the secret behind his existence. Although A.D.A.M. gained control over his own actions when he was disconnected from the central network, he's got one serious problem: He's only able to move in a straight line. While exploring countless underground rooms, A.D.A.M. learns how to use the environment to his advantage. By seizing control of other robots, he's able to venture deeper into the heart of the factory to discover the true nature of his mission. Although the gameplay is based on a simple ruleset, A.D.A.M. is a very challenging game. It requires the player to think ahead, plan tactics and recognize patterns of movement and timing. At the same time, thanks to multiple routes and difficulty levels, A.D.A.M. is suitable for all skill levels. By introducing new mechanics, enemies and environments along the way, the games ensures that the player must adapt his/her mindset frequently to solve puzzles and dig deeper into the mysterious plot.

2 weitere Tags
Traitfunny Traitrobots

Game profile / Plain language

A.D.A.M.: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
BitsAlive Game Studios
Publisher
BitsAlive Game Studios
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Bird view / Isometric, Virtual Reality
Themes
Comedy
03
Wo & wann

Platform releases

  • PC (Microsoft Windows) TBD
  • Nintendo Switch TBD
  • PlayStation 4 TBD
  • SteamVR TBD
  • Xbox One TBD

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