Daisenryaku Cover

IGDB / 194311

Daisenryaku

1988 Tactical Turn-based strategy (TBS)
One of many grand war simulations in Daisenryaku series, Daisenryaku for Famicom is a turn-based strategy with quite modern armies, the abstract "Blue" and "Red" countries (controlled by the player or AI), are at war with each other. Three basic phases make up each turn: production, movement and combat. Like in other Daisenryaku games, each side has to produce units such as infantry, several types of tanks, helicopt Show full summary

One of many grand war simulations in Daisenryaku series, Daisenryaku for Famicom is a turn-based strategy with quite modern armies, the abstract "Blue" and "Red" countries (controlled by the player or AI), are at war with each other. Three basic phases make up each turn: production, movement and combat. Like in other Daisenryaku games, each side has to produce units such as infantry, several types of tanks, helicopters, etc. Attack is possible, when enemies are near. The game includes 30 maps with varied types of locations and terrains (islands, deserts, mountains, etc.) Each terrain type has different movement and defence values. This version uses "fake hexagons" for battlefields; the hexagons are in fact squares, with six neighbours. As opposed to most other versions, it has round-based combat, i.e. a turn ends when the player has moved all the units. It also has a less complex management system than the computer versions.

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about Daisenryaku: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

One of many grand war simulations in Daisenryaku series, Daisenryaku for Famicom is a turn-based strategy with quite modern armies, the abstract "Blue" and "Red" countries (controlled by the player or AI), are at war with each other. Three basic phases make up each turn: production, movement and combat. Like in other Daisenryaku games, each side has to produce units such as infantry, several types of tanks, helicopters, etc. Attack is possible, when enemies are near. The game includes 30 maps with varied types of locations and terrains (islands, deserts, mountains, etc.) Each terrain type has different movement and defence values. This version uses "fake hexagons" for battlefields; the hexagons are in fact squares, with six neighbours. As opposed to most other versions, it has round-based combat, i.e. a turn ends when the player has moved all the units. It also has a less complex management system than the computer versions.

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Gameplay Video

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Game profile / Plain language

Daisenryaku: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Quest, SystemSoft
Publisher
Bothtec, Inc.
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Nicht angegeben
Themes
Warfare
03
Wo & wann

Platform releases

  • Family Computer Oct 11, 1988
  • PC (Microsoft Windows) Mar 20, 2012

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