Megalit Cover

IGDB / 19558

Megalit

1991 Puzzle Strategy
When a wicked witch decides to rule the world with the power of her magic jewels, her terrifying plot leads her to kidnap elves, princesses, and even fairies. You're the brave warrior who's decided to save all the captured innocents, but the witch gets wind of your plan and turns you to stone. Now, your efforts turn to breaking the spell, which is going to require cracking the ancient puzzle of Megalit. If the prince Show full summary

When a wicked witch decides to rule the world with the power of her magic jewels, her terrifying plot leads her to kidnap elves, princesses, and even fairies. You're the brave warrior who's decided to save all the captured innocents, but the witch gets wind of your plan and turns you to stone. Now, your efforts turn to breaking the spell, which is going to require cracking the ancient puzzle of Megalit. If the princesses and magical beings stand any chance of making it out of the witch's clutches, you'd better solve the code quickly.

World design Nicht eindeutig GameplayPuzzles

Deep dive / Spielprofil

Everything about Megalit: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

When a wicked witch decides to rule the world with the power of her magic jewels, her terrifying plot leads her to kidnap elves, princesses, and even fairies. You're the brave warrior who's decided to save all the captured innocents, but the witch gets wind of your plan and turns you to stone. Now, your efforts turn to breaking the spell, which is going to require cracking the ancient puzzle of Megalit. If the princesses and magical beings stand any chance of making it out of the witch's clutches, you'd better solve the code quickly.

2 weitere Tags
Traitabstract Traitunlicensed game

Game profile / Plain language

Megalit: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
ASCII Corporation
Publisher
Takara, Asmik Ace Entertainment, Takara U.S.A.
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Side view
Themes
Nicht angegeben
03
Wo & wann

Platform releases

  • Game Boy Dec 1992
  • Game Boy 1992
  • Game Boy Aug 09, 1991

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