Manhunt 2 Cover

IGDB / 1972

Manhunt 2

2007 67 / 100 Adventure
An experiment at a secret research facility has gone catastrophically wrong. Daniel Lamb and Leo Kasper are the only surviving subjects. The Pickman Project will stop at nothing to hunt them down and stop the truth from getting out. Demented screams echo around the dank asylum that has caged you for the last six years. You open your eyes. A white-coated body slumps to the floor through your shaking hands. A bloody s Show full summary

An experiment at a secret research facility has gone catastrophically wrong. Daniel Lamb and Leo Kasper are the only surviving subjects. The Pickman Project will stop at nothing to hunt them down and stop the truth from getting out. Demented screams echo around the dank asylum that has caged you for the last six years. You open your eyes. A white-coated body slumps to the floor through your shaking hands. A bloody syringe slips from your arm. Waves of confusion and paranoia crash over you. You have no idea who you are or how you got here. The door to your cell is open. One choice. One chance. They took your life. Time to take it back.

World design Nicht eindeutig GameplayStealth MoodHorror

Deep dive / Spielprofil

What it is about.

A structured look at the narrative, game feel, and traits that define this game.

Story & context

During a severe lightning storm, the security systems at the Dixmor Asylum for the Criminally Insane go offline, allowing inmates Daniel Lamb and Leo Kasper to escape. Daniel is disoriented and amnesiac, unable to remember anything about himself. Under Leo's guidance, he makes his way back to the ruins of his old home, which is located nearby. Inside, Daniel recovers drugs which help to clear his head, and discovers hints about the details of his former life. He and Leo follow a series of clues to unravel the secrets of Daniel's past, killing anyone who interferes; along the way, they are pursued by bounty hunters and agents of a mysterious organization called "the Project".

GameplayStealth MoodHorror GenreAdventure ThemeAction ThemeHorror ThemeStealth
41 weitere Tags
Traitartificial intelligence Traitbanned Traitbiblical quotes Traitbloody Traitbpjm indexed Traitcensored version Traitcontext sensitive Traitcontroversy Traitcover system Traitcrime Traitdeath Traitdigital distribution Traitenvironment as weapons Traitenvironmental kill Traitextreme violence Traitfinishing move Traitgore system Traithedge clipper Traithiding Traitinstant kill Traitisolation Traitkillcam Traitmasochism Traitmonkey Traitmotion control Traitmultiple gameplay perspectives Traitmurder Traitnew protagonist in sequel Traitno jumping Traitno longer banned Traitover the shoulder Traitplaystation tv support Traitpolygonal 3d Traitprofanity Traitpsychological horror Traitsadism Traitsave point Traitsequel Traitstealth kill Traitvigilante Traitwasd movement

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Trailer

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Game profile / Plain language

Everything relevant. Without the wiki wilderness.

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Rockstar Toronto, Rockstar London, Rockstar Leeds
Publisher
Rockstar Games
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Third person
Themes
Action, Horror, Stealth
03
Wo & wann

Platform releases

  • Wii Oct 29, 2007
  • PlayStation Portable Oct 29, 2007
  • Wii Mar 28, 2008
  • PC (Microsoft Windows) Nov 06, 2009
  • PlayStation 2 Oct 29, 2007

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