Bastion Cover

IGDB / 1983

Bastion

2011 86 / 100 Adventure Indie Role-playing (RPG)

A hack-and-slash RPG featuring a reactive narrator, various unlockable weapons, weapon upgrades, practice mini-games and optional difficulty modifiers, set in an imaginary world in the aftermath of an uncertain apocalypse, in which the player embodies a teenager with a troubled past as he and the narrator work together to rebuild the world out of a persisting hub called the Bastion.

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33% Mutiger Treffer
Shared DNA
Adventure Genre Single player Mode Story-focused Game feel Choices Game feel
World design Linear ExperienceStory-focused GameplayCrafting ExperienceChoices GameplayRole-playing

Deep dive / Spielprofil

What it is about.

A structured look at the narrative, game feel, and traits that define this game.

Story & context
The game takes place in the aftermath of the Calamity, a catastrophic event that suddenly fractured the city of Caelondia as well as the surrounding areas of the game's world into many floating pieces, disrupting its ecology and reducing most of its people to ash. Players take control of the Kid, a silent protagonist who awakens on one of the few remaining pieces of the old world and sets off for the eponymous Bastion, where everyone was supposed to go in troubled times. The only survivor he meets there is an elderly man named Rucks, the game's narrator, who instructs him to collect the Cores that once powered Caelondia. A device in the Bastion can use the power of the crystalline Cores to create landmasses and structures, as well as enable the Kid to travel farther afield via "skyways" that propel him through the air. During his quest, the Kid meets two more survivors: Zulf, an ambassa Show full description

The game takes place in the aftermath of the Calamity, a catastrophic event that suddenly fractured the city of Caelondia as well as the surrounding areas of the game's world into many floating pieces, disrupting its ecology and reducing most of its people to ash. Players take control of the Kid, a silent protagonist who awakens on one of the few remaining pieces of the old world and sets off for the eponymous Bastion, where everyone was supposed to go in troubled times. The only survivor he meets there is an elderly man named Rucks, the game's narrator, who instructs him to collect the Cores that once powered Caelondia. A device in the Bastion can use the power of the crystalline Cores to create landmasses and structures, as well as enable the Kid to travel farther afield via "skyways" that propel him through the air. During his quest, the Kid meets two more survivors: Zulf, an ambassador from the Ura, underground-dwelling people with whom Caelondia was once at war; and Zia, an Ura girl who was raised in Caelondia. Both of them return to the Bastion, but upon reading a journal that the Kid discovers, Zulf intentionally damages parts of the Bastion's central device (the monument) and returns to Ura territory. The Kid learns that the journal belonged to Zia's father, Venn, who had worked for the Caelondians. He had helped Caelondian scientists ("Mancers") build a weapon intended to destroy the Ura completely to prevent another war. Venn rigged the weapon to backfire, so that when he was finally forced to trigger it, the resulting Calamity destroyed most of Caelondia as well. To repair Zulf's damage to the Bastion, the Kid starts collecting Shards, a lesser form of Cores. As he obtains the penultimate shard needed, the Ura attack the Bastion, damaging it and abducting Zia. In the next seven days, The Kid engages in sporadic skirmishes in Ura territory. When he finally blasts through an Ura outpost and meets Zia, she tells him that she had left with the Ura voluntarily to find out their intentions; Rucks had previously told Zia that the Bastion had the ability to somehow fix the Calamity. The Kid travels to the once-underground Ura homeland to retrieve the last shard. There, he discovers Zulf being attacked by his own people: the battle with Kid has devastated the Ura forces, and they blame Zulf for bringing the Kid to their home. The Kid can choose to drop his weapon to help Zulf or leave him. If he leaves Zulf behind, the Kid destroys the remnants of the Ura and escapes through a skyway. If he chooses to carry Zulf, Ura archers initially open fire on them but ultimately cease fire and watch silently as the Kid and Zulf take the skyway back to the Bastion. After the Kid returns and recovers, Rucks gives him another choice: He can have the Bastion rewind time to before the Calamity in the hopes of preventing it, or use it to evacuate the survivors and move on to somewhere safe. Rucks is unsure if there is any way to prevent the Calamity from reoccurring if the time is rewound, as there was no way to test the process. The game ends either way, showing images of the characters (with the inclusion of Zulf if the player chose to rescue him) flying away or of their lives before the Calamity along with the credits. In the New Game+ mode, which is unlocked after beating the game once, it is hinted that restoring the world didn't prevent the Calamity.

ExperienceStory-focused GameplayCrafting ExperienceChoices GameplayRole-playing GenreAdventure GenreIndie GenreRole-playing (RPG) ThemeAction ThemeFantasy Traitachievements Traitaction-adventure Traitapocalypse Traitbow and arrow Traitcheckpoints Traitcounter system Traitcrafting Traitcustomization Traitdigital distribution Traitdynamic narrative Traitea app Traitfloating blocks Traitgame critics awards Traitgame developers choice awards 2012 Traitgamersgate Traitgroundhog day scenario Traithumble bundle Traitinfinite ammo Traitinteractive achievement awards 2012 Traitleaderboard Traitleveling up Traitmultiple endings Traitnarrator Traitnew game plus Traitnon-linear storytelling Traitonlive Traitoriginal soundtrack release Traitpax east 2011 Traitpax east 2012 Traitpax prime 2010 Traitpax prime 2011 Traitpax prime 2012 Traitpax prime 2014 Traitplanet destruction Traitpoint of no return Traitpost-apocalyptic Traitpre-rendered backgrounds Traitpreviously on - gametap Traitpunctuation mark above head Traitreal-time Traitredemption Traitsaving the world Traitsecret achievements Traitskydiving Traitspike video game awards 2011 Traitsteam Traitsteam achievements Traitsteam cloud Traitsteam leaderboards Traitsteam play Traitsteam trading cards Traitsummer of arcade 2011 Traittime manipulation Traittouch controls Traitunstable platforms Traitupgradeable weapons Traitvoice acting Traitwasd movement Traitworld building Traitxbox controller support for pc

Watch / Trailer

Launch Trailer

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Everything relevant. Without the wiki wilderness.

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Supergiant Games
Publisher
WB Games, Supergiant Games
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Bird view / Isometric
Themes
Action, Fantasy
03
Wo & wann

Platform releases

  • Mac Apr 26, 2012
  • Xbox 360 Jul 20, 2011
  • PC (Microsoft Windows) Aug 16, 2011
  • Linux May 31, 2012
  • PlayStation 4 Apr 07, 2015
  • Nintendo Switch Sep 13, 2018
  • Xbox One Dec 12, 2016
  • iOS Aug 29, 2012
  • PlayStation Vita Dec 05, 2015
  • iOS Nov 04, 2019

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