Samurai Shodown III was to be the start of a bold new direction for the franchise. The most obvious difference between this game and the others in the series is the notably darker aesthetic. The more light-hearted characters (Earthquake, Cham Cham, and Gen-an to name a few) from the previous games have been excised, and even the kabuki master, Kyoshiro Senryo, received a redesign, transforming him from a flamboyant stage performer into a grim-faced, muscular man. All of the characters have been completely redrawn. The animation is very smooth for all characters, another departure from the graphical style of the second game.
IGDB / 19987
Samurai Shodown III
Samurai Shodown III was to be the start of a bold new direction for the franchise. The most obvious difference between this game and the others in the series is the notably darker aesthetic. The more light-hearted characters (Earthquake, Cham Cham, and Gen-an to name a few) from the previous games have been excised, and even the kabuki master, Kyoshiro Senryo, received a redesign, transforming him from a flamboyant Vollständige Kurzbeschreibung anzeigen
Samurai Shodown III was to be the start of a bold new direction for the franchise. The most obvious difference between this game and the others in the series is the notably darker aesthetic. The more light-hearted characters (Earthquake, Cham Cham, and Gen-an to name a few) from the previous games have been excised, and even the kabuki master, Kyoshiro Senryo, received a redesign, transforming him from a flamboyant stage performer into a grim-faced, muscular man. All of the characters have been completely redrawn. The animation is very smooth for all characters, another departure from the graphical style of the second game.
Detailanalyse / Spielprofil
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Ein strukturierter Blick auf Erzählung, Spielgefühl und die Eigenschaften, die dieses Spiel definieren.
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Medien / Screenshots
Die Welt im Blick.
Ansehen / Trailer
Gameplay Video
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Spielprofil / Klartext
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Studio, Spielweise, Veröffentlichungen und offizielle Quellen – kompakt aus den externen IGDB-Daten aufbereitet.
Studio & Veröffentlichung
- Entwickler
- SNK
- Herausgeber
- SNK Playmore, D4, Sony Computer Entertainment, SNK
- Franchise
- Samurai Shodown
Spielprofil
- Modi
- Multiplayer, Single player, Split screen
- Perspektive
- Side view
- Themen
- Action, Historical
Plattform-Veröffentlichungen
- Neo Geo AES Dec 01, 1995
- Neo Geo CD Dec 29, 1995
- Arcade Nov 15, 1995
- PC (Microsoft Windows) Jun 11, 2020
- PlayStation Aug 30, 1996
- PlayStation Nov 30, 1996
- PlayStation Q4 1996
- PlayStation Portable Jun 28, 2007
- PlayStation 3 Jun 28, 2007
- Sega Saturn Nov 08, 1996
- Wii Apr 27, 2010
- Wii Sep 06, 2010
- Wii Sep 03, 2010
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