Samurai Shodown 64 Cover

IGDB / 19990

Samurai Shodown 64

1997 Arcade Fighting
Samurai Shodown 64 is a 3D fighting game produced by SNK for the Hyper Neo Geo 64 system in 1997. It is the fifth game in Samurai Shodown series and the seventh of the official chronology. It was SNK's first attempt to bring one of their franchises into the 3D realm. It received relatively no distribution outside of Japan, and is thus not very well known. After having released two semi-prequels in the Samurai Shodown Show full summary

Samurai Shodown 64 is a 3D fighting game produced by SNK for the Hyper Neo Geo 64 system in 1997. It is the fifth game in Samurai Shodown series and the seventh of the official chronology. It was SNK's first attempt to bring one of their franchises into the 3D realm. It received relatively no distribution outside of Japan, and is thus not very well known. After having released two semi-prequels in the Samurai Shodown series on the 16-bit Neo Geo, SNK announced that they would be producing a new arcade hardware platform, this one 64-bit and with extensive 3D capabilities.

World design Nicht eindeutig GameplayCombat-focused Game modeMultiplayer

Deep dive / Spielprofil

Everything about Samurai Shodown 64: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

It all began over two decades ago...and took several years to carry out. "Yuga the Destroyer" seized unborn children throughout the land, provided them with various mysterious skills, and then returned them to their mothers. The babies were later brought into the world as if nothing had happened. These infants displayed unique abilities from infancy and were called child gods by some, child demons by others. Over the subsequent decades, they grew to become extremely gifted children, ending up as the true movers and shakers of their generation. Then one day "Yuga the Destroyer" suddenly appeared before them. He came to show these individuals who remembered nothing of him...a puppet show. And those who saw this performance remembered: the missions they were given before they came into this world..." Then one day "Yuga the Destroyer" suddenly appeared before them. He came to show these individuals who remembered nothing of him...a puppet show. And those who saw this performance remembered: the missions they were given before they came into this world..."

6 weitere Tags
Trait3d fighter Traitfeudal japan Traithigh score Traitmartial arts Traitmulti-tier combat Traitpolygonal 3d

Watch / Trailer

Game Intro

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Samurai Shodown 64: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
SNK
Publisher
SNK
Franchise
Samurai Shodown
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player
Perspective
Side view
Themes
Action, Fantasy
03
Wo & wann

Platform releases

  • Hyper Neo Geo 64 Dec 19, 1997

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