It all began over two decades ago...and took several years to carry out. "Yuga the Destroyer" seized unborn children throughout the land, provided them with various mysterious skills, and then returned them to their mothers. The babies were later brought into the world as if nothing had happened. These infants displayed unique abilities from infancy and were called child gods by some, child demons by others. Over the subsequent decades, they grew to become extremely gifted children, ending up as the true movers and shakers of their generation. Then one day "Yuga the Destroyer" suddenly appeared before them. He came to show these individuals who remembered nothing of him...a puppet show. And those who saw this performance remembered: the missions they were given before they came into this world..." Then one day "Yuga the Destroyer" suddenly appeared before them. He came to show these individuals who remembered nothing of him...a puppet show. And those who saw this performance remembered: the missions they were given before they came into this world..."
IGDB / 19990
Samurai Shodown 64
Samurai Shodown 64 is a 3D fighting game produced by SNK for the Hyper Neo Geo 64 system in 1997. It is the fifth game in Samurai Shodown series and the seventh of the official chronology. It was SNK's first attempt to bring one of their franchises into the 3D realm. It received relatively no distribution outside of Japan, and is thus not very well known. After having released two semi-prequels in the Samurai Shodown Show full summary
Samurai Shodown 64 is a 3D fighting game produced by SNK for the Hyper Neo Geo 64 system in 1997. It is the fifth game in Samurai Shodown series and the seventh of the official chronology. It was SNK's first attempt to bring one of their franchises into the 3D realm. It received relatively no distribution outside of Japan, and is thus not very well known. After having released two semi-prequels in the Samurai Shodown series on the 16-bit Neo Geo, SNK announced that they would be producing a new arcade hardware platform, this one 64-bit and with extensive 3D capabilities.
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Everything about Samurai Shodown 64: story and gameplay
A structured look at the narrative, game feel, and traits that define this game.
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Media / Screenshots
Samurai Shodown 64 screenshots and game world
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Game Intro
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Game profile / Plain language
Samurai Shodown 64: release, platforms, and facts
Studio, play style, releases, and official sources — compactly prepared from external IGDB data.
Studio & publishing
- Developer
- SNK
- Publisher
- SNK
- Franchise
- Samurai Shodown
Spielprofil
- Modi
- Multiplayer, Single player
- Perspective
- Side view
- Themes
- Action, Fantasy
Platform releases
- Hyper Neo Geo 64 Dec 19, 1997
Official & external links
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