The NES version of Double Dragon takes a wide range of liberties with the interpretation. The entire graphical style is more in line with Technōs’ Kunio-kun series, with characters that go for exaggerated expression rather than gritty realism. The biggest change, however, was reserved for the moveset. You start the game with only the punch, kick and headbutt available – all the other moves are obtained via an RPG-lite style experience system. Hitting enemies is now rewarded with a certain amount of experience points depending on the attack, and each time the counter goes above 999, you’re awarded an additional heart, which extends the range of possible actions. Two hearts add the uppercut and roundhouse kick combo finishers, and with three Billy can perform the jump kick maneuver. The fourth heart unlocks access to grappling moves.
IGDB / 201319
Double Dragon
The NES version of Double Dragon takes a wide range of liberties with the interpretation. The entire graphical style is more in line with Technōs’ Kunio-kun series, with characters that go for exaggerated expression rather than gritty realism. The biggest change, however, was reserved for the moveset. You start the game with only the punch, kick and headbutt available – all the other moves are obtained via an RPG-li Show full summary
The NES version of Double Dragon takes a wide range of liberties with the interpretation. The entire graphical style is more in line with Technōs’ Kunio-kun series, with characters that go for exaggerated expression rather than gritty realism. The biggest change, however, was reserved for the moveset. You start the game with only the punch, kick and headbutt available – all the other moves are obtained via an RPG-lite style experience system. Hitting enemies is now rewarded with a certain amount of experience points depending on the attack, and each time the counter goes above 999, you’re awarded an additional heart, which extends the range of possible actions. Two hearts add the uppercut and roundhouse kick combo finishers, and with three Billy can perform the jump kick maneuver. The fourth heart unlocks access to grappling moves.
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Double Dragon: release, platforms, and facts
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Studio & publishing
- Developer
- Technos Japan, Arc System Works
- Publisher
- Technos Japan, Arc System Works
- Franchise
- Double Dragon
Spielprofil
- Modi
- Multiplayer, Single player
- Perspective
- Side view
- Themes
- Action
Platform releases
- Family Computer Apr 08, 1988
- Nintendo Entertainment System 1990
- Wii Feb 24, 2009
- Wii Apr 25, 2008
- Wii U Dec 12, 2013
- Wii Apr 28, 2008
- Nintendo Entertainment System Jun 1988
- Wii U Mar 13, 2014
- Wii U Jan 22, 2014
- Nintendo Entertainment System Apr 08, 1988
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