Sam & Max Hit the Road Cover

IGDB / 202

Sam & Max Hit the Road

1993 84 / 100 Adventure Point-and-click Puzzle
Sam & Max Hit the Road is a graphic adventure video game released by LucasArts during the company's adventure games era. The game was originally released for MS-DOS in 1993 and for Mac OS in 1995. A 2002 re-release included compatibility with Windows. The game is based on the comic characters of Sam and Max, the "Freelance Police", an anthropomorphic dog and "hyperkinetic rabbity thing". The characters, created by St Show full summary

Sam & Max Hit the Road is a graphic adventure video game released by LucasArts during the company's adventure games era. The game was originally released for MS-DOS in 1993 and for Mac OS in 1995. A 2002 re-release included compatibility with Windows. The game is based on the comic characters of Sam and Max, the "Freelance Police", an anthropomorphic dog and "hyperkinetic rabbity thing". The characters, created by Steve Purcell, originally debuted in a 1987 comic book series. Based on the 1989 Sam & Max comic On the Road, the duo take the case of a missing bigfoot from a nearby carnival, traveling to many Americana tourist sites to solve the mystery.

World design Nicht eindeutig GameplayPuzzles

Deep dive / Spielprofil

What it is about.

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Sam and Max, the Freelance Police, are two comic book characters created by Steve Purcell, who act as private detectives and vigilantes. Sam & Max Hit the Road follows the pair on a case that takes them from their office in New York City across the United States. The game starts in a similar way to many of the comic stories, with Sam and Max receiving a telephone call from an unseen and unheard Commissioner, who tells them to go to a nearby carnival.[7] At the carnival, they are told by the owners that their star attraction, a frozen bigfoot called Bruno, has been set free and fled taking their second attraction, Trixie the Giraffe-Necked Girl.[8] Sam and Max set off to find Bruno and Trixie and bring them back. As the duo investigate the carnival, they learn that Bruno and Trixie are in love and that Trixie freed Bruno. The Freelance Police leave the carnival to pursue leads at various tourist traps throughout the country, such as The World's Largest Ball of Twine, a vortex controlled by giant subterranean magnets and bungee jumping facilities at Mount Rushmore.

GameplayPuzzles GenreAdventure GenrePoint-and-click GenrePuzzle ThemeComedy ThemeScience fiction Traitanthropomorphism Traitbats Traitbird Traitbreaking the fourth wall Traitbritish accent Traitcat Traitchef Traitclone Traitcrime Traitdark humor Traitdialogue trees Traitdigital distribution Traitdimension travel Traitdinosaurs Traitdog Traitdynamic soundtrack Traitepisodic Traitfake game over screen Traitflashback Traitgame reference Traitgog preservation program Traitguitar playing Traithelicopter Traithidden room Traititem combination Traitmind control Traitminigames Traitmovie reference Traitmummy Traitnon-player character Traitone-handed gameplay Traitoverweight character Traitpizza Traitplaystation network Traitplaystation trophies Traitprotagonist's name in the title Traitpsychic abilities Traitrabbit Traitrat Traitrecurring character Traitrobots Traitrunning gag Traitsave point Traitscatological humor Traitscumm Traitscummvm compatible Traitsevered limbs Traitshape-shifting Traitsingle-player only Traitsteam play Traittalking animals Traitteleportation Traittentacles Traitto be continued Traitufo Traitvillain Traitvoice acting Traitwhac-a-mole Traitworld map

Watch / Trailer

Trailer

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Game profile / Plain language

Everything relevant. Without the wiki wilderness.

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
LucasArts
Publisher
LucasArts, Softgold Computerspiele GmbH, Disney Interactive Studios, Activision Deutchland, Activision Asia-Pacific, Activision UK, Activision, Activision Italia
Franchise
Sam & Max
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Side view
Themes
Comedy, Science fiction
03
Wo & wann

Platform releases

  • DOS Nov 1993
  • PC (Microsoft Windows) Nov 07, 2004
  • Mac Oct 28, 2014
  • DOS Q4 1993
  • Linux Oct 28, 2014
  • Mac 1995
  • PC (Microsoft Windows) Mar 30, 2007
  • PC (Microsoft Windows) Jan 31, 2007
  • PC (Microsoft Windows) Oct 28, 2014

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