Frank Thomas Big Hurt Baseball Cover

IGDB / 20405

Frank Thomas Big Hurt Baseball

1995 55 / 100 Sport
Baseball player Frank Thomas licensed one of the first baseball games to use motion-captured 3D graphics and multiple camera angles. 28 stadia have been rendered in 3D, and each has its own visible and significant differences. There are 6 distinct game modes, allowing for single exhibition matches as well as full seasons on the playoffs. There is also a Home Run Derby mode, allowing the player to pelt the ball out o Show full summary

Baseball player Frank Thomas licensed one of the first baseball games to use motion-captured 3D graphics and multiple camera angles. 28 stadia have been rendered in 3D, and each has its own visible and significant differences. There are 6 distinct game modes, allowing for single exhibition matches as well as full seasons on the playoffs. There is also a Home Run Derby mode, allowing the player to pelt the ball out of the ground for points. You can choose pitchers and batters, based on their statistics and form. Bowling options are set to define the delivery, with fastballs and curveballs as well as more precise setting of pace and height. Fielding is optional - it's best to leave this to the computer at first You can always alter the infield and outfield depth and shift.

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about Frank Thomas Big Hurt Baseball: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Baseball player Frank Thomas licensed one of the first baseball games to use motion-captured 3D graphics and multiple camera angles. 28 stadia have been rendered in 3D, and each has its own visible and significant differences. There are 6 distinct game modes, allowing for single exhibition matches as well as full seasons on the playoffs. There is also a Home Run Derby mode, allowing the player to pelt the ball out of the ground for points. You can choose pitchers and batters, based on their statistics and form. Bowling options are set to define the delivery, with fastballs and curveballs as well as more precise setting of pace and height. Fielding is optional - it's best to leave this to the computer at first You can always alter the infield and outfield depth and shift.

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Traitbaseball Traitcelebrity tie-in Traitlicensed game

Watch / Trailer

Gameplay Video

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Frank Thomas Big Hurt Baseball: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Iguana UK
Publisher
Acclaim
Franchise
MLBPA
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Bird view / Isometric, Third person
Themes
Non-fiction
03
Wo & wann

Platform releases

  • Sega Mega Drive/Genesis 1995
  • DOS Jun 01, 1996
  • Nintendo 64 TBD
  • Super Nintendo Entertainment System Feb 01, 1995
  • PlayStation Sep 13, 1996
  • Sega Saturn Sep 13, 1996

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