Superlite 1500 Series: Pangaea Cover

IGDB / 205715

Superlite 1500 Series: Pangaea

1999 Role-playing (RPG)

Pangaea is a multiplayer randomly-generated dungeon RPG designed to play like a board game. Nearly all actions in the game are decided by dice rolls, including the monsters fought, the effect of attacks and item use, contents of treasures, and even the layout of the dungeon itself -- entering an unmapped square will start a roll that decides the type of space that goes there.

World design Nicht eindeutig GameplayRole-playing

Deep dive / Spielprofil

Everything about Superlite 1500 Series: Pangaea: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

The player controls a party of up to four adventurers as they explore the different dungeons. The goal is simply to explore until all possible routes are exhausted, while collecting experience and treasure from enemies, and ideally not dying. The player can leave the dungeon through the entrance at any time, but completing a dungeon will award a bonus based on the size of the dungeon. Between dungeons, the player returns to an unnamed town, where items can be bought or sold, wounded characters can be healed, the team can be rearranged, and the game saved or loaded. There are four different classes available: Fighters, who excel at physical combat; Priest / Priestesses, who can heal other characters; Thieves, who have a chance to disarm trap tiles; and Sorcerer / Sorceresses, who have access to magic attacks. Characters of any class can be either male or female, and the player can freely mix and match classes in their party. Each character has their own items, experience, and gold, and cannot share or trade with each other. The game has no story.

6 weitere Tags
Traitbackwards compatibility Traitdigital distribution Traitjapan only Traitplaystation network Traitplaystation tv support Traitpsone classics

Game profile / Plain language

Superlite 1500 Series: Pangaea: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Success
Publisher
Success, Hamster Corporation
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Bird view / Isometric
Themes
Fantasy
03
Wo & wann

Platform releases

  • PlayStation Aug 26, 1999
  • PlayStation Portable Aug 25, 2010
  • PlayStation Portable Feb 01, 2011
  • PlayStation 3 Aug 25, 2010
  • PlayStation 3 Feb 01, 2011

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