Developed by Natsume, this was released only in Japan by the anime company KSS. In this version, the game uses an isometric view and the player mostly controls Kat Harvey as she protects Casper from the duo of Carrigan Crittenden and Dibs though Casper can be controlled occasionally after finding special pick-ups. During the course of the game, Kat collects items, therefore making this game an adventure game as opposed to an action game. Baseballs are used to stun the enemies. Getting hit by an enemy results in a game over. There is even a box to the bottom right that keeps track of time (in seconds and minutes); the game starts with ten seconds elapsed. Saving the game is performed by finding mechanical contraptions and activating them. While saving the game, the game counts all the coins and gems; it uses that count to tabulate a percentage to decide how much of the game has been officially completed.
IGDB / 215181
Casper
Developed by Natsume, this was released only in Japan by the anime company KSS. In this version, the game uses an isometric view and the player mostly controls Kat Harvey as she protects Casper from the duo of Carrigan Crittenden and Dibs though Casper can be controlled occasionally after finding special pick-ups. During the course of the game, Kat collects items, therefore making this game an adventure game as oppos Show full summary
Developed by Natsume, this was released only in Japan by the anime company KSS. In this version, the game uses an isometric view and the player mostly controls Kat Harvey as she protects Casper from the duo of Carrigan Crittenden and Dibs though Casper can be controlled occasionally after finding special pick-ups. During the course of the game, Kat collects items, therefore making this game an adventure game as opposed to an action game. Baseballs are used to stun the enemies. Getting hit by an enemy results in a game over. There is even a box to the bottom right that keeps track of time (in seconds and minutes); the game starts with ten seconds elapsed. Saving the game is performed by finding mechanical contraptions and activating them. While saving the game, the game counts all the coins and gems; it uses that count to tabulate a percentage to decide how much of the game has been officially completed.
Deep dive / Spielprofil
Everything about Casper: story and gameplay
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Game profile / Plain language
Casper: release, platforms, and facts
Studio, play style, releases, and official sources — compactly prepared from external IGDB data.
Studio & publishing
- Developer
- Natsume Inc.
- Publisher
- KSS
- Franchise
- Casper The Friendly Ghost
Spielprofil
- Modi
- Single player
- Perspective
- Nicht angegeben
- Themes
- Fantasy, Horror
Platform releases
- Super Famicom Mar 14, 1997
Official & external links
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