Art Style: Pictobits Cover

IGDB / 21672

Art Style: Pictobits

2009 82 / 100 Puzzle
The objective of Picopict is to move coloured blocks from the bottom of the touch screen under falling blocks of corresponding colors. If a shape is made using the added block, the blocks add to an image on the top screen. For example, if players form a red block sequence, the image will gain as many red blocks as has been cleared, assuming that the any blocks of that colour remain to be added. If blocks fall as a re Show full summary

The objective of Picopict is to move coloured blocks from the bottom of the touch screen under falling blocks of corresponding colors. If a shape is made using the added block, the blocks add to an image on the top screen. For example, if players form a red block sequence, the image will gain as many red blocks as has been cleared, assuming that the any blocks of that colour remain to be added. If blocks fall as a result of clearing blocks that were attached to it, they are added to the blocks at the bottom and can be used, though a special variety of block exists that cannot be picked up, forcing players to either clear them before they land or wait for the right blocks to fall on them. As players clear more blocks, they will eventually form an image. These images are of 8-bit renditions of characters from NES games, such as Mario, Link, and Bowser.

World design Nicht eindeutig GameplayPuzzles

Deep dive / Spielprofil

Everything about Art Style: Pictobits: story and gameplay

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Story & context

The objective of Picopict is to move coloured blocks from the bottom of the touch screen under falling blocks of corresponding colors. If a shape is made using the added block, the blocks add to an image on the top screen. For example, if players form a red block sequence, the image will gain as many red blocks as has been cleared, assuming that the any blocks of that colour remain to be added. If blocks fall as a result of clearing blocks that were attached to it, they are added to the blocks at the bottom and can be used, though a special variety of block exists that cannot be picked up, forcing players to either clear them before they land or wait for the right blocks to fall on them. As players clear more blocks, they will eventually form an image. These images are of 8-bit renditions of characters from NES games, such as Mario, Link, and Bowser.

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Traitdsiware

Game profile / Plain language

Art Style: Pictobits: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Skip Ltd.
Publisher
Nintendo
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Nicht angegeben
Themes
Nicht angegeben
03
Wo & wann

Platform releases

  • Nintendo DSi Jan 28, 2009
  • Nintendo DSi May 22, 2009
  • Nintendo DSi May 18, 2009

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