Potpourrii Cover

IGDB / 21799

Potpourrii

2008 40 / 100 Puzzle
Potpourrii is played similar to the games Puzz Loop and Puzzle Bobble. The plot of the game revolves around a group of gnomes repairing their magical forest after a chaotic rampage by an evil warlock frees all the forest spirits. The object of the game is for the player to contain these spirits by matching three or more spirits of the same type in order to make them disappear. Players shoot spirits from a cannon on Show full summary

Potpourrii is played similar to the games Puzz Loop and Puzzle Bobble. The plot of the game revolves around a group of gnomes repairing their magical forest after a chaotic rampage by an evil warlock frees all the forest spirits. The object of the game is for the player to contain these spirits by matching three or more spirits of the same type in order to make them disappear. Players shoot spirits from a cannon on a track that surrounds a swirling whirlpool (the "potpourii") where the spirits are suspended, with each quadrant of the play area corresponding to a different season and the different types of spirits players can shoot. The twist is that instead of simply matching the required number of spirits, the player must add to the cluster a different type of spirit that reacts to them and allows the cluster to disappear

World design Nicht eindeutig GameplayPuzzles

Deep dive / Spielprofil

Everything about Potpourrii: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Potpourrii is played similar to the games Puzz Loop and Puzzle Bobble. The plot of the game revolves around a group of gnomes repairing their magical forest after a chaotic rampage by an evil warlock frees all the forest spirits. The object of the game is for the player to contain these spirits by matching three or more spirits of the same type in order to make them disappear. Players shoot spirits from a cannon on a track that surrounds a swirling whirlpool (the "potpourii") where the spirits are suspended, with each quadrant of the play area corresponding to a different season and the different types of spirits players can shoot. The twist is that instead of simply matching the required number of spirits, the player must add to the cluster a different type of spirit that reacts to them and allows the cluster to disappear

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Game profile / Plain language

Potpourrii: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Nicht angegeben
Publisher
Abstraction Games
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Nicht angegeben
Perspective
Nicht angegeben
Themes
Nicht angegeben
03
Wo & wann

Platform releases

  • Wii Oct 10, 2008
  • Wii Oct 15, 2008

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