Hair Boy Cover

IGDB / 218091

Hair Boy

2016 Platform

Hair boy is a video game for the Amstrad CPC 464, strongly inspired by Meat Boy (2008), created by Edmund McMillen. It is a platform game where the objective is to jump and rebound in the map, to achieve each map objective. Originally the video game was developed for the CPCRetroDev 2016 contest.

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about Hair Boy: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

The protagonist of the video game is known as Hair Boy, because of his long blond hair. Hair Boy is all day playing with his sword, imagining himself as a medieval knight in search of adventure. The problem is that he loses his sword frequently, each time in more inaccessible places. Thanks to his aerodynamic hair, Hair Boy is capable to jump and get to those places, but it is not precisely an easy task...

2 weitere Tags
Traithomebrew Traitunofficial

Game profile / Plain language

Hair Boy: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
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Publisher
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Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
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Perspective
Side view
Themes
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03
Wo & wann

Platform releases

  • Amstrad CPC 2016

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