Ghosthunter Cover

IGDB / 22279

Ghosthunter

2003 71 / 100 Shooter
Following the adventures of Lazarus Jones on his first day on the Detroit Police Force, Ghosthunter sees the plucky rookie called in to investigate a disturbance in an old abandoned school, the scene of a grisly (and ultimately unsolved) mass-murder. Heading out with his senior partner Anna Steele, Lazarus sets off on what he believes is a routine call but, in the true spirit of survival horror, it's not long before Show full summary

Following the adventures of Lazarus Jones on his first day on the Detroit Police Force, Ghosthunter sees the plucky rookie called in to investigate a disturbance in an old abandoned school, the scene of a grisly (and ultimately unsolved) mass-murder. Heading out with his senior partner Anna Steele, Lazarus sets off on what he believes is a routine call but, in the true spirit of survival horror, it's not long before the crime-bothering duo are knee-deep in ectoplasm. After much bickering between the pair, Jones somehow inadvertently sets free a horde of ghosts contained in the school's secret paranormal research lab. An errant apparition materialises, grabs Anna, and drags her away with him to a dark, eerie place (the school canteen, perhaps?). One of the wayward spooks (Astral) also manages to 'bond' with Jones, giving him the gift of supernatural sight, allowing him to see dead people. Nice. Picking up the reins as Laz, you'll start out in search of Anna, and attempt to figure out the mysteries buried deep in the school's past along the way...

World design Nicht eindeutig MoodHorror GameplayCombat-focused

Deep dive / Spielprofil

Everything about Ghosthunter: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Following the adventures of Lazarus Jones on his first day on the Detroit Police Force, Ghosthunter sees the plucky rookie called in to investigate a disturbance in an old abandoned school, the scene of a grisly (and ultimately unsolved) mass-murder. Heading out with his senior partner Anna Steele, Lazarus sets off on what he believes is a routine call but, in the true spirit of survival horror, it's not long before the crime-bothering duo are knee-deep in ectoplasm. After much bickering between the pair, Jones somehow inadvertently sets free a horde of ghosts contained in the school's secret paranormal research lab. An errant apparition materialises, grabs Anna, and drags her away with him to a dark, eerie place (the school canteen, perhaps?). One of the wayward spooks (Astral) also manages to 'bond' with Jones, giving him the gift of supernatural sight, allowing him to see dead people. Nice. Picking up the reins as Laz, you'll start out in search of Anna, and attempt to figure out the mysteries buried deep in the school's past along the way...

6 weitere Tags
Traitaction-adventure Traitartificial intelligence Traitboss fight Traitcyborg Traitghostbusting Traitghosts

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Game profile / Plain language

Ghosthunter: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
SCE Cambridge Studio
Publisher
Sony Computer Entertainment Europe
Franchise
Alone in the Dark
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Third person
Themes
Action, Comedy, Horror
03
Wo & wann

Platform releases

  • PlayStation 2 Dec 05, 2003
  • PlayStation 2 Aug 17, 2004

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