The Sims 2 Cover

IGDB / 224

The Sims 2

2004 75 / 100 Role-playing (RPG) Simulator Strategy
In The Sims 2, your Sims will be more lifelike, more responsive, and more complex than ever before. You'll be able to control your Sims over their entire lifetimes, taking them from their first steps to their golden years. Guide them through "Life's Big Moments" and build their "Life Score" with every decision you make. And since every Sim will have its own DNA, their appearance and personality will be passed down th Show full summary

In The Sims 2, your Sims will be more lifelike, more responsive, and more complex than ever before. You'll be able to control your Sims over their entire lifetimes, taking them from their first steps to their golden years. Guide them through "Life's Big Moments" and build their "Life Score" with every decision you make. And since every Sim will have its own DNA, their appearance and personality will be passed down through the generations. Life in The Sims 2 will take on a whole different dimension with an entirely new 3-D engine.

World design Open World StructureSandbox Game modeMultiplayer GameplayRole-playing

Deep dive / Spielprofil

What it is about.

A structured look at the narrative, game feel, and traits that define this game.

Story & context
The game starts at the neighborhood level. Here you can create a housing development from scratch or start with one of three pre-made neighborhoods, each with its own theme. From there, you'll settle on a house and a family of Sims to control. Sims now have aspirations, wants, and fears. The wants and fears are the day-to-day things that occupy their minds, like wanting to see friends or get married and fearing death or being rejected for a kiss. Satisfy their wants, and they become more efficient at completing tasks you assign them. Realize their fears, and Sims become lethargic, cranky, and unresponsive to your commands. Aspirations are the big-picture things, like raising a family, becoming wealthy, and gaining knowledge. Succeed here and you'll be able to buy odd gifts for your Sim to improve his or her life, like a money tree that pays dividends or a "fountain of youth" water cooler Show full description

The game starts at the neighborhood level. Here you can create a housing development from scratch or start with one of three pre-made neighborhoods, each with its own theme. From there, you'll settle on a house and a family of Sims to control. Sims now have aspirations, wants, and fears. The wants and fears are the day-to-day things that occupy their minds, like wanting to see friends or get married and fearing death or being rejected for a kiss. Satisfy their wants, and they become more efficient at completing tasks you assign them. Realize their fears, and Sims become lethargic, cranky, and unresponsive to your commands. Aspirations are the big-picture things, like raising a family, becoming wealthy, and gaining knowledge. Succeed here and you'll be able to buy odd gifts for your Sim to improve his or her life, like a money tree that pays dividends or a "fountain of youth" water cooler. Of course, you wouldn't be able to juggle all that if it weren't for the improved "Free Will" option, which makes it easier for Sims to fulfill their basic needs. The artificial intelligence of the game is noticeably improved; they won't turn on radios just as a family member is going to bed but, strangely, they do occasionally put their dishes on the floor. Another big change in the series is the concept of the lifespan. Now Sims are born with the traits of their parents, families grow, and Sims grow old. Not only does this go hand in hand with aspirations (growing up is the first aspiration that a baby Sim will have), it provides a limited time with which your Sims can achieve their goals. The pre-made households all have backstories that are smart spoofs of soap-opera plots--lots of scheming, romance, ghosts, and family fighting.

StructureSandbox Game modeMultiplayer GameplayRole-playing GenreRole-playing (RPG) GenreSimulator GenreStrategy ThemeComedy ThemeFantasy ThemeRomance ThemeSandbox Traitage progression Traitartificial intelligence Traitbuilding Traitcharacter creation Traitcolor customization Traitconstruction Traitcontent editor Traitcustomizable characters Traitdating Traitday/night cycle Traitdead multiplayer Traitdeath Traitdownloadable content Traitexercise Traitexternal character creation Traiteyetoy support Traitfictional currencies Traitgame critics awards Traitgibberish Traitgreatest hits Traitinteractive achievement awards 2005 Traitinterior design Traitinvisible wall Traitlgbtq+ Traitlife simulation Traitmachinima Traitmanagement Traitmicromanagement Traitmind control Traitnever-ending Traitnon-player character Traitpack-in game Traitpc to console port Traitpick your gender Traitplaystation tv support Traitpolygonal 3d Traitpregnancy Traitpsychotherapy Traitshopping Traitsleeping Traitslice of life Traitsnow Traitsports cars Traitunlockables Traitvideo game characters that play video games Traitworld building Traitxbox 360 backwards compatibility Traityoga

Watch / Trailer

Game intro

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Everything relevant. Without the wiki wilderness.

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Maxis
Publisher
Aspyr Media, Electronic Arts
Franchise
The Sims
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Bird view / Isometric
Themes
Comedy, Fantasy, Romance, Sandbox
03
Wo & wann

Platform releases

  • PC (Microsoft Windows) Sep 16, 2004
  • Mac Jun 17, 2005
  • PC (Microsoft Windows) Sep 14, 2004
  • Mac Aug 13, 2005

Prices / Stores

Compare first. Then decide.

Prices never affect your match ranking.

No live price for this game yet

The 36 price sources are now being checked in the background. Product prices found will appear automatically.

Physical & partner search

Search by edition and platform

1 / 10