Gothic II Cover

IGDB / 2262

Gothic II

2002 83 / 100 Adventure Role-playing (RPG) Strategy

Gothic II is a role-playing video game and the sequel to Gothic, by the German developer Piranha Bytes. It was first released on November 29, 2002 in Germany, with North America following almost one year later on October 28, 2003. The game was published by JoWooD Entertainment and Atari.

World design Open World GameplayStealth GameplaySurvival GameplayCrafting MoodHorror

Deep dive / Spielprofil

What it is about.

A structured look at the narrative, game feel, and traits that define this game.

Story & context
The Nameless Hero is instructed by Xardas on the new danger, an army of evil that has gathered in the mine valley, led by dragons. Xardas sends the Hero to Lord Hagen, leader of the paladins, to retrieve the Eye of Innos, an artifact which makes it possible to speak with the dragons and learn more about their motivation. The Nameless Hero starts to the City of Khorinis and after he found a way to enter the city, he learns he has to join one of the factions – the militia, the fire mages or the mercenaries – to be permitted entrance to Lord Hagen. When finally meeting the head of the paladins, the Nameless Hero is first sent into the mine valley, which is now overrun by Orcs, to bring back evidence of the dragons. In the castle, the former old camp, Garond heads the mission of the paladins. He also knows about the dragons, since the castle has already been attacked by them, but is only wil Show full description

The Nameless Hero is instructed by Xardas on the new danger, an army of evil that has gathered in the mine valley, led by dragons. Xardas sends the Hero to Lord Hagen, leader of the paladins, to retrieve the Eye of Innos, an artifact which makes it possible to speak with the dragons and learn more about their motivation. The Nameless Hero starts to the City of Khorinis and after he found a way to enter the city, he learns he has to join one of the factions – the militia, the fire mages or the mercenaries – to be permitted entrance to Lord Hagen. When finally meeting the head of the paladins, the Nameless Hero is first sent into the mine valley, which is now overrun by Orcs, to bring back evidence of the dragons. In the castle, the former old camp, Garond heads the mission of the paladins. He also knows about the dragons, since the castle has already been attacked by them, but is only willing to write a notice on it for Lord Hagen, after the Nameless Hero has gathered information on the status in the mines. By the time the Hero exits the valley with the note about the dragons, the evil forces have become aware of his quest. Seekers are spread throughout the isle, with the goal to kill him. Presented with the note Lord Hagen is willing to give the Eye of Innos to the Hero and sends him to the monastery of the fire mages to retrieve it. But shortly before the Hero arrives there, the eye was stolen. The Hero chases after the thief, but just arrives in time to witness Seekers destroy the Eye of Innos. A smith can repair the amulet, but for the magical power to be restored, a ritual with high mages representing the three gods is necessary. Vatras, the water mage, prepares the ritual and represents Adanos. With former fire mage Xardas representing Beliar, Pyrokar, head of the fire mages, joins the ritual reluctantly to represent Innos. The mages manage to restore the power of the Eye of Innos and so the Hero can head back to the valley to destroy the four dragons that live there. After all of the dragons are killed, the Hero travels to Xardas' tower to report to him, but the mage is gone. The Hero is given a note from Xardas by Lester, telling him he was to find more information in the fire mages' monastery, in the book 'The Halls of Irdorath'. The book contains a sea map, showing the way to the isle Irdorath, one of the ancient temples of Beliar that once disappeared. The hero assembles a crew and gets a ship and a captain for that ship to sail to Irdorath and confront the leader of the dragons – the undead dragon.

GameplayStealth GameplaySurvival GameplayCrafting MoodHorror GameplayCombat-focused GameplayRole-playing GenreAdventure GenreRole-playing (RPG) GenreStrategy ThemeAction ThemeFantasy ThemeHorror
88 weitere Tags
ThemeOpen world ThemeStealth ThemeSurvival Traitaberrant a.i. behaviour Traitacrobatics Traitalchemy Traitarcheology Traitattributes Traitbartender Traitbeen here before Traitbink video Traitblacksmith Traitbloody Traitboar Traitbow and arrow Traitchanging sides Traitclass change Traitcorpse Traitcrafting Traitday/night cycle Traitdemon invasion Traitdialogue trees Traitdinosaurs Traitdrugs Traitduel Traitexorcism Traitfalling sequence Traitfarming Traitgamersgate Traitgod mode Traitguild Traitinfinite pockets Traitinsect infestation Traitinteractive environments Traitkidnapping Traitleveling up Traitlock picking Traitloot gathering Traitmagic Traitmining Traitmoral decisions Traitmultiple gameplay perspectives Traitmurder Traitnameless protagonist Traitnocturnality Traitorcs Traitoriginal soundtrack release Traitpaladins Traitparkour Traitpickpocketing Traitpirates Traitpoint of no return Traitpolygonal 3d Traitpotion Traitpoverty Traitpyromancer Traitrat Traitreal-time combat Traitreligion Traitremoved from gog.com Traitreptilian humanoid Traitrpg elements Traitsea monster Traitsex work Traitshape-shifting Traitsheep Traitsiege warfare Traitskeletons Traitslavery Traitsleeping Traitsleeping enemies Traitspellcaster Traitsummoners Traitsummoning support Traitswimming Traitsword & sorcery Traittheft Traittitular antagonist Traittrainer Traittreasure chest Traittrilogy Traittrolls Traitundead Traitweapon workshops Traitwitches Traitwizards Traitwolf Traitzero to hero

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Trailer

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Game profile / Plain language

Everything relevant. Without the wiki wilderness.

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Piranha Bytes
Publisher
JoWooD Entertainment AG, Nordic Games Publishing, Atari, Inc.
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Third person
Themes
Action, Fantasy, Horror, Open world, Stealth, Survival
03
Wo & wann

Platform releases

  • PC (Microsoft Windows) Nov 29, 2002
  • PC (Microsoft Windows) Oct 28, 2003
  • PC (Microsoft Windows) Feb 10, 2009
  • PC (Microsoft Windows) Aug 08, 2003

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