Hesperian Wars Cover

IGDB / 229367

Hesperian Wars

1998 Real Time Strategy (RTS)
After the death of its emperor the Hesperian Empire breaks down and four races fight for the leadership. Each faction - Giants, Mages, Druids and Pygmies - can be played in their campaigns consisting of 20 missions. The missions goals are usually to destroy or protect something. The units have special abilities and an inventory to store items like potions, money or spells which are left behind from defeated enemies. Show full summary

After the death of its emperor the Hesperian Empire breaks down and four races fight for the leadership. Each faction - Giants, Mages, Druids and Pygmies - can be played in their campaigns consisting of 20 missions. The missions goals are usually to destroy or protect something. The units have special abilities and an inventory to store items like potions, money or spells which are left behind from defeated enemies. They also can be upgraded by moving them in the appropriate building (e.g. a blacksmith) and spending money. There is no classical base building.

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Real Time Strategy (RTS) Genre Fantasy Theme
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World design is not clearly classified in IGDB

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about Hesperian Wars: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

After the death of its emperor the Hesperian Empire breaks down and four races fight for the leadership. Each faction - Giants, Mages, Druids and Pygmies - can be played in their campaigns consisting of 20 missions. The missions goals are usually to destroy or protect something. The units have special abilities and an inventory to store items like potions, money or spells which are left behind from defeated enemies. They also can be upgraded by moving them in the appropriate building (e.g. a blacksmith) and spending money. There is no classical base building.

Game profile / Plain language

Hesperian Wars: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Pterodon
Publisher
BMS Modern Games Handelsagentur GmbH, Midas Interactive Entertainment
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Bird view / Isometric
Themes
Fantasy
03
Wo & wann

Platform releases

  • PC (Microsoft Windows) 1998

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