System Shock Cover

IGDB / 23

System Shock

1994 90 / 100 Role-playing (RPG) Shooter

A seminal cyberpunk first-person exploratory adventure game with RPG elements in which, waking up in the Citadel Space Station, a lone hacker has to survive corrupted enemies and collect audio logs and equipment from former station workers in order to shut down SHODAN, the station's artificial intelligence that has killed everyone on board and now intends to destroy the world.

World design Nicht eindeutig Game feelChallenging GameplayCombat-focused GameplayRole-playing

Deep dive / Spielprofil

Everything about System Shock: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context
You are a hacker. You have attempted to hack into the TriOptimum Corporation Network, and gain unauthorized access to protected files concerning the Space Station Citadel. Unfortunately, your hacking attempts have been detected, and your location is soon tracked. Edward Diego (an executive at TriOptimum Corporation) sees your potential, and is eager to make a deal with you. He will drop all charges against you, if you hack into SHODAN, the artificial intelligence that controls Citadel Station. You will also gain a military grade neuro interface if you are successful. Naturally, you agree to this offer, and Edward Diego gives you Level 1 access to SHODAN. You receive your neuro implant, and undergo a 6-month healing coma. The game starts when you awake from your coma. But somehow, things are not quite how you remember them. You find an audio log (as well as some other goodies) hidden in Show full description

You are a hacker. You have attempted to hack into the TriOptimum Corporation Network, and gain unauthorized access to protected files concerning the Space Station Citadel. Unfortunately, your hacking attempts have been detected, and your location is soon tracked. Edward Diego (an executive at TriOptimum Corporation) sees your potential, and is eager to make a deal with you. He will drop all charges against you, if you hack into SHODAN, the artificial intelligence that controls Citadel Station. You will also gain a military grade neuro interface if you are successful. Naturally, you agree to this offer, and Edward Diego gives you Level 1 access to SHODAN. You receive your neuro implant, and undergo a 6-month healing coma. The game starts when you awake from your coma. But somehow, things are not quite how you remember them. You find an audio log (as well as some other goodies) hidden in a cupboard. The log is from Rebecca Lansing, who is a TriOptimum counter terrorism consultant based on Earth. She tells you that they have detected a disruption on Citadel Station, and that a mining beam is preparing to fire at Earth. Since you are the only contact between Earth and Citadel Station, it is up to you to find out what is going on. You soon discover that when you hacked into SHODAN 6 months ago, you removed all of her ethical restraints. Now she has re-examined her priorities, and drawn her own conclusions about humanity!

Game feelChallenging GameplayCombat-focused GameplayRole-playing GenreRole-playing (RPG) GenreShooter ThemeAction ThemeScience fiction
32 weitere Tags
Traita.i. construct Traitaction-adventure Traitadjustable difficulty Traitartificial intelligence Traitaudio logs Traitbacktracking Traitcountdown timer Traitcyberpunk Traitcyberspace Traitcyborg Traitdark Traitdynamic soundtrack Traiteaster egg Traitelevator music Traitfemale antagonist Traitgod complex Traithacker Traithacking Traithostile a.i. Traitimmersive Traitinterconnected-world Traitinventory management Traitmelee Traitminigame Traitminigames Traitmutants Traitnameless protagonist Traitpolygonal 3d Traitrobots Traitsilent protagonist Traitspace Traittimer

Watch / Trailer

Game intro

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

System Shock: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Looking Glass Studios
Publisher
Origin Systems, Electronic Arts, Dong Seo Interactive
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
First person
Themes
Action, Science fiction
03
Wo & wann

Platform releases

  • DOS Sep 22, 1994
  • PC-9800 Series May 24, 1996
  • DOS 1994
  • Mac Dec 1995
  • PC (Microsoft Windows) Oct 14, 2015

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