Swords of Destiny Cover

IGDB / 23007

Swords of Destiny

2005 60 / 100 Adventure Hack and slash/Beat 'em up
An action-packed sword combat game from Marvelous, with hyper-active, high-flying battling focusing on air combat action (including "Sword Time" for intense juggling airborne combos.) Music theme by Kaori Natori. Released under the full title Tensei: Swords of Destiny in early 2005 in Japan, this sword-based action game is set in China and focuses on airborne attacks which are referred to as "Sword Time." Playing as Show full summary

An action-packed sword combat game from Marvelous, with hyper-active, high-flying battling focusing on air combat action (including "Sword Time" for intense juggling airborne combos.) Music theme by Kaori Natori. Released under the full title Tensei: Swords of Destiny in early 2005 in Japan, this sword-based action game is set in China and focuses on airborne attacks which are referred to as "Sword Time." Playing as main character Raiun, you find yourself equipped with a legendary sword, the Tensei Ken. Each of the game's stages has multiple missions which are freely selectable by the player.

World design Nicht eindeutig GameplayCombat-focused

Deep dive / Spielprofil

Everything about Swords of Destiny: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

An action-packed sword combat game from Marvelous, with hyper-active, high-flying battling focusing on air combat action (including "Sword Time" for intense juggling airborne combos.) Music theme by Kaori Natori. Released under the full title Tensei: Swords of Destiny in early 2005 in Japan, this sword-based action game is set in China and focuses on airborne attacks which are referred to as "Sword Time." Playing as main character Raiun, you find yourself equipped with a legendary sword, the Tensei Ken. Each of the game's stages has multiple missions which are freely selectable by the player.

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Game profile / Plain language

Swords of Destiny: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Artoon
Publisher
Marvelous Interactive
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Nicht angegeben
Perspective
Nicht angegeben
Themes
Action
03
Wo & wann

Platform releases

  • PlayStation 2 Jun 30, 2006
  • PlayStation 2 Feb 17, 2005

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