Terra Incognita Cover

IGDB / 233822

Terra Incognita

1997 Adventure Puzzle Role-playing (RPG)

Terra Incognita a 3D action RPG in the tradition of Zelda, with basic hack-and-slash combat, platforming and simple box-based puzzles. It was created for Net Yaroze by Mitsuru Kamiyama, years before he was hired by Square Enix and create the Final Fantasy Crystal Chronicles series.

World design Nicht eindeutig GameplayPuzzles GameplayRole-playing

Deep dive / Spielprofil

Everything about Terra Incognita: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Terra Incognita a 3D action RPG in the tradition of Zelda, with basic hack-and-slash combat, platforming and simple box-based puzzles. It was created for Net Yaroze by Mitsuru Kamiyama, years before he was hired by Square Enix and create the Final Fantasy Crystal Chronicles series.

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Gameplay Video

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Game profile / Plain language

Terra Incognita: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Mitsuru Kamiyama, Team Fatal
Publisher
Team Fatal
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Bird view / Isometric
Themes
Fantasy
03
Wo & wann

Platform releases

  • PlayStation Jan 01, 1997

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