Colin McRae Rally Cover

IGDB / 235015

Colin McRae Rally

2001 Racing
Rediscover racing. European rally racing. It'll turn you inside out and suck every ounce of adrenaline you have. It's totally unforgiving. But you'll love every second of it! It's nothin' but you... the road... and the clock. Endorsed by the ultimate rally driver himself, Colin McRae Rally remains as faithful to its 3D counterparts as possible. A variety of real-life major rallying cars are available, including Skod Show full summary

Rediscover racing. European rally racing. It'll turn you inside out and suck every ounce of adrenaline you have. It's totally unforgiving. But you'll love every second of it! It's nothin' but you... the road... and the clock. Endorsed by the ultimate rally driver himself, Colin McRae Rally remains as faithful to its 3D counterparts as possible. A variety of real-life major rallying cars are available, including Skoda, Ford and the Subaru Impreza. After selecting a car, players can race one of 25 different tracks. Each track has its own unique features and is subject to a variety of weather conditions. The main difference in graphics is the change from the first/third person perspective to an overhead 2D viewpoint. With a little experience, the change of perspective is not a big deal. The same racing techniques still apply: take the corners wide, dab the brakes, turn into the corners early and counter-steer to hold the power slide. Three modes of play that comprise of Time Trial, Rally and Championship have been included, and the gameplay is as unforgiving as the original PlayStation classics. Quite often, bumping just one single corner in a race can knock you back several places. With rally games, the best strategy is often to learn the track at a slow pace and gradually pick up speed, perfecting corners as you progress. Colin McRae Rally for Game Boy Color is no different. The initial frustration with the difficulty is replaced with a satisfied feeling, as you master a course and put in a seemingly untouchable lap record. Giving even further variety to the game, players are able to take damage in races, forcing them to make repairs in the game’s garage section. The damage adds to the realism and directly influences your driving style. Wall riding around tight hairpins is only faster in the short term, but the time you lose from damage could cost you the race. If you like racing games, Colin McRae Rally impresses with its solid gameplay and digitised speech.

World design Nicht eindeutig Game modeMultiplayer

Deep dive / Spielprofil

Everything about Colin McRae Rally: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context
Rediscover racing. European rally racing. It'll turn you inside out and suck every ounce of adrenaline you have. It's totally unforgiving. But you'll love every second of it! It's nothin' but you... the road... and the clock. Endorsed by the ultimate rally driver himself, Colin McRae Rally remains as faithful to its 3D counterparts as possible. A variety of real-life major rallying cars are available, including Skoda, Ford and the Subaru Impreza. After selecting a car, players can race one of 25 different tracks. Each track has its own unique features and is subject to a variety of weather conditions. The main difference in graphics is the change from the first/third person perspective to an overhead 2D viewpoint. With a little experience, the change of perspective is not a big deal. The same racing techniques still apply: take the corners wide, dab the brakes, turn into the corners ea Show full description

Rediscover racing. European rally racing. It'll turn you inside out and suck every ounce of adrenaline you have. It's totally unforgiving. But you'll love every second of it! It's nothin' but you... the road... and the clock. Endorsed by the ultimate rally driver himself, Colin McRae Rally remains as faithful to its 3D counterparts as possible. A variety of real-life major rallying cars are available, including Skoda, Ford and the Subaru Impreza. After selecting a car, players can race one of 25 different tracks. Each track has its own unique features and is subject to a variety of weather conditions. The main difference in graphics is the change from the first/third person perspective to an overhead 2D viewpoint. With a little experience, the change of perspective is not a big deal. The same racing techniques still apply: take the corners wide, dab the brakes, turn into the corners early and counter-steer to hold the power slide. Three modes of play that comprise of Time Trial, Rally and Championship have been included, and the gameplay is as unforgiving as the original PlayStation classics. Quite often, bumping just one single corner in a race can knock you back several places. With rally games, the best strategy is often to learn the track at a slow pace and gradually pick up speed, perfecting corners as you progress. Colin McRae Rally for Game Boy Color is no different. The initial frustration with the difficulty is replaced with a satisfied feeling, as you master a course and put in a seemingly untouchable lap record. Giving even further variety to the game, players are able to take damage in races, forcing them to make repairs in the game’s garage section. The damage adds to the realism and directly influences your driving style. Wall riding around tight hairpins is only faster in the short term, but the time you lose from damage could cost you the race. If you like racing games, Colin McRae Rally impresses with its solid gameplay and digitised speech.

1 weitere Tags
Traitrally

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Gameplay Video

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Game profile / Plain language

Colin McRae Rally: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Nicht angegeben
Publisher
THQ
Franchise
Colin McRae
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player
Perspective
Bird view / Isometric
Themes
Action
03
Wo & wann

Platform releases

  • Game Boy Color Sep 24, 2001

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