Barbie as Rapunzel: A Creative Adventure Cover

IGDB / 23781

Barbie as Rapunzel: A Creative Adventure

2002 Adventure

Barbie plays Rapunzel. A witch has turned Prince Stefan to stone and destroyed much of the castle, all for the offense of not being invited to the masquerade ball. Rapunzel and her dragon friend, Penelope, set out to restore the castle in time for the ball and find missing magic gems to restore the prince.

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about Barbie as Rapunzel: A Creative Adventure: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

The player must help Rapunzel restore and redecorate 6 locations in the castle: The grand foyer, the hallway, the bedroom, the throne room, the dining room, and the garden. In each room, the player uses items from the magic toolbox (such as a magic wand or magic paint brush) in order to restore and further customize various pieces of the room. Further, each room has a larger challenge for restoration that allows for a higher level of creativity. For example, in the grand foyer, the player must create a new mosaic for the floor by selecting a pattern, filling in the blocks to the right places, and filling in between the blocks. Once a room has been completely restored, the player is able to use a magical magnifying glass to carefully search the room for 1 of the 6 missing gems. Once all 6 rooms have been restored and all 6 gems have been collected, Rapunzel must conquer the garden hedge maze and use the gems to rescue Prince Stefan. In addition to the active play mode, there is a passive storybook mode. This game teaches early reading skills to young children.

7 weitere Tags
Traitbased on - movie Traitfemale protagonist Traitgames for girls Traitkid friendly Traitlicensed game Traitrapunzel Traittie-in

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Gameplay Video

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Game profile / Plain language

Barbie as Rapunzel: A Creative Adventure: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Funnybone Interactive
Publisher
Vivendi Universal Games
Franchise
Barbie
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Third person
Themes
Educational, Fantasy
03
Wo & wann

Platform releases

  • PC (Microsoft Windows) Nov 15, 2002
  • Mac Nov 15, 2002
  • PC (Microsoft Windows) Oct 21, 2005

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