Let us call the "Many" the "Elements." Then let us see that in the vast blackness, beyond the beyond, the Elements assemble around the Source. Some are connected, some are not. Those united with the Source are green with energy, while the disconnected ones are an empty grey. The seeker must connect the Many to the One, thus turning all the Elements green with the power of the Source. In that instant, Zenji occurs.
IGDB / 24509
Zenji
Let us call the "Many" the "Elements." Then let us see that in the vast blackness, beyond the beyond, the Elements assemble around the Source. Some are connected, some are not. Those united with the Source are green with energy, while the disconnected ones are an empty grey. The seeker must connect the Many to the One, thus turning all the Elements green with the power of the Source. In that instant, Zenji occurs.
Deep dive / Spielprofil
Everything about Zenji: story and gameplay
A structured look at the narrative, game feel, and traits that define this game.
1 weitere Tags
Media / Screenshots
Zenji screenshots and game world
Watch / Trailer
Gameplay Video
Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.
Game profile / Plain language
Zenji: release, platforms, and facts
Studio, play style, releases, and official sources — compactly prepared from external IGDB data.
Studio & publishing
- Developer
- Activision, Activision
- Publisher
- Pony Canyon, Activision
- Franchise
- Standalone
Spielprofil
- Modi
- Multiplayer, Single player
- Perspective
- Bird view / Isometric
- Themes
- Action
Platform releases
- Atari 5200 Aug 01, 1984
- Atari 8-bit 1984
- ColecoVision 1984
- Commodore C64/128/MAX 1984
- MSX 1984
- ZX Spectrum 1984
Official & external links
Prices / Stores
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Official storefronts