Colossal Cave Adventure Cover

IGDB / 25115

Colossal Cave Adventure

1976 76 / 100 Adventure
Colossal Cave Adventure is a text adventure game, developed originally in 1976, by Will Crowther for the PDP-10 mainframe. The game was expanded upon in 1977, with help from Don Woods, and other programmers created variations on the game and ports to other systems in the following years. In the game, the player controls a character through simple text commands to explore a cave rumored to be filled with wealth. Play Show full summary

Colossal Cave Adventure is a text adventure game, developed originally in 1976, by Will Crowther for the PDP-10 mainframe. The game was expanded upon in 1977, with help from Don Woods, and other programmers created variations on the game and ports to other systems in the following years. In the game, the player controls a character through simple text commands to explore a cave rumored to be filled with wealth. Players earn predetermined points for acquiring treasure and escaping the cave alive, with the goal to earn the maximum amount of points offered. The concept bore out from Crowther's background as a caving enthusiast, with the game's cave structured loosely around the Mammoth Cave system in Kentucky.

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Adventure Genre Single player Mode Text Perspective
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World design is not clearly classified in IGDB

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about Colossal Cave Adventure: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Colossal Cave Adventure is a text adventure game, developed originally in 1976, by Will Crowther for the PDP-10 mainframe. The game was expanded upon in 1977, with help from Don Woods, and other programmers created variations on the game and ports to other systems in the following years. In the game, the player controls a character through simple text commands to explore a cave rumored to be filled with wealth. Players earn predetermined points for acquiring treasure and escaping the cave alive, with the goal to earn the maximum amount of points offered. The concept bore out from Crowther's background as a caving enthusiast, with the game's cave structured loosely around the Mammoth Cave system in Kentucky.

4 weitere Tags
Traitinteractive fiction Traitopen-source Traittext adventure Traittwo word input

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Game profile / Plain language

Colossal Cave Adventure: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Will Crowther
Publisher
Will Crowther, Digital Equipment Corporation
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Text
Themes
Fantasy
03
Wo & wann

Platform releases

  • PDP-10 Q1 1976
  • PDP-11 1977

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