With All My Heart Cover

IGDB / 253038

With All My Heart

2019

This is a wee interactive experience made back in 2013 in Flash (R.I.P.) using Actionscript 3/appropriated sprites/sounds and vocal synth via UTAU. It was inspired by my memories as a lil kid playing the Legend of Zelda: Link's Awakening on the Gameboy - specifically, Marin singing the Ballad of the Windfish in the village square.

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about With All My Heart: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

This is a wee interactive experience made back in 2013 in Flash (R.I.P.) using Actionscript 3/appropriated sprites/sounds and vocal synth via UTAU. It was inspired by my memories as a lil kid playing the Legend of Zelda: Link's Awakening on the Gameboy - specifically, Marin singing the Ballad of the Windfish in the village square.

5 weitere Tags
Trait2d Traitcute Traitnostalgia Traitrelaxing Traitshort

Game profile / Plain language

With All My Heart: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Nicht angegeben
Publisher
Nicht angegeben
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Side view
Themes
Romance
03
Wo & wann

Platform releases

  • Mac Jan 12, 2019
  • PC (Microsoft Windows) Jan 12, 2019

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