Dragon Ball Z: Supersonic Warriors 2 Cover

IGDB / 2577

Dragon Ball Z: Supersonic Warriors 2

2005 75 / 100 Fighting
Supersonic Warriors 2 is the DS sequel to the GBA fighting game Dragon Ball Z: Supersonic Warriors, based on Akira Toriyama's Dragon Ball series. The game features one-on-one battles between over 30 characters with their own movement and combos. There is a main path in the story mode that coincides with Toriyama's story for every character and some other paths played out as "what if?" scenarios, adding replayability Show full summary

Supersonic Warriors 2 is the DS sequel to the GBA fighting game Dragon Ball Z: Supersonic Warriors, based on Akira Toriyama's Dragon Ball series. The game features one-on-one battles between over 30 characters with their own movement and combos. There is a main path in the story mode that coincides with Toriyama's story for every character and some other paths played out as "what if?" scenarios, adding replayability to the game. Next to the story mode, there is the Z battle, the VS battle, Maximum, Free battle and Practice mode. The game has three difficulty levels. In team battles the player can tap the touchscreen to select another fighter. Touch can also be used to perform a powerful combined attack when it is available. The sequel moves away from the level system of the first game, where reaching a new character level led to upgraded statistics, or new sprites and attacks. This is replaced by individual characters that become available when a sufficient amount of Dragon Points is available.

World design Nicht eindeutig GameplayCombat-focused Game modeMultiplayer

Deep dive / Spielprofil

What it is about.

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Supersonic Warriors 2 is the DS sequel to the GBA fighting game Dragon Ball Z: Supersonic Warriors, based on Akira Toriyama's Dragon Ball series. The game features one-on-one battles between over 30 characters with their own movement and combos. There is a main path in the story mode that coincides with Toriyama's story for every character and some other paths played out as "what if?" scenarios, adding replayability to the game. Next to the story mode, there is the Z battle, the VS battle, Maximum, Free battle and Practice mode. The game has three difficulty levels. In team battles the player can tap the touchscreen to select another fighter. Touch can also be used to perform a powerful combined attack when it is available. The sequel moves away from the level system of the first game, where reaching a new character level led to upgraded statistics, or new sprites and attacks. This is replaced by individual characters that become available when a sufficient amount of Dragon Points is available.

GameplayCombat-focused Game modeMultiplayer GenreFighting
12 weitere Tags
Traitanime Traitanthropomorphism Traitbased on - anime Traitbased on - tv show Traitcartoony Traitcomic book character Traithuman Traitlicensed game Traitnon-player character Traitreluctant hero Traitvillain turned good Traitvoice acting

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Trailer

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Game profile / Plain language

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Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Cavia, Arc System Works
Publisher
Bandai, Banpresto, Atari, Inc.
Franchise
Dragon Ball
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player
Perspective
Side view
Themes
Nicht angegeben
03
Wo & wann

Platform releases

  • Nintendo DS Nov 20, 2005
  • Nintendo DS Feb 03, 2006
  • Nintendo DS Dec 08, 2005
  • Nintendo DS Dec 01, 2005

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