X-COM: Apocalypse Cover

IGDB / 26

X-COM: Apocalypse

1997 76 / 100 Real Time Strategy (RTS) Strategy Tactical

Your mission, as X-COM Commander, is to combat alien aggression and uncover their deadly intentions. But Beware! Alien infiltration into the city and its politics could see you under fire from criminal gangs, religious sects, and even the police! Alien fleets fill the skies, creatures terrorise the city, chaos reigns... Welcome to the war, welcome to the Apocalypse.

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Shared DNA
Strategy Genre Tactical Genre Turn-based strategy (TBS) Genre Action Theme Science fiction Theme Single player Mode Bird view / Isometric Perspective Combat-focused Game feel
Trade-offs

World design is not clearly classified in IGDB

World design Nicht eindeutig MoodHorror GameplayCombat-focused

Deep dive / Spielprofil

Everything about X-COM: Apocalypse: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context
Half a century after the end of the second X-COM campaign, the last battle of T'leth has severely damaged Earth's biosphere. As a result, several self-contained Megalopolis-type cities were proposed to provide habitation for humanity. The game follows Mega-Primus, the first of these cities, built over the ruins of Toronto, Canada. Meanwhile, the off-world colony of Mars is exploited by the Elerium mining corporation, Solmine, and oppressed by MarSec (MARs SECurity). The alien threat in the game is presented by a new race of organic, extradimensional aliens that initially seem to have no relation to the aliens of the previous two games, though later missions set in the aliens' home dimension reveal they have enslaved Sectoid survivors. These new aliens attack the city through tetrahedron-shaped teleport gates. The player must find out how to send their own aircraft, along with X-COM agen Show full description

Half a century after the end of the second X-COM campaign, the last battle of T'leth has severely damaged Earth's biosphere. As a result, several self-contained Megalopolis-type cities were proposed to provide habitation for humanity. The game follows Mega-Primus, the first of these cities, built over the ruins of Toronto, Canada. Meanwhile, the off-world colony of Mars is exploited by the Elerium mining corporation, Solmine, and oppressed by MarSec (MARs SECurity). The alien threat in the game is presented by a new race of organic, extradimensional aliens that initially seem to have no relation to the aliens of the previous two games, though later missions set in the aliens' home dimension reveal they have enslaved Sectoid survivors. These new aliens attack the city through tetrahedron-shaped teleport gates. The player must find out how to send their own aircraft, along with X-COM agents, through these gates without being destroyed and take the war to the aliens. Apocalypse has 14 races of alien beings including Anthropods, Brainsuckers, Hyperworms, Megaspawns, and Micronoids. Each race has various strengths and weaknesses, and some races are dependent on other races. The "alien life cycle" plays a crucial role in the game. The player is exposed to this "alien life cycle" through research and more importantly the lower level alien attacks during specimen gathering combat. Primarily the attack of the weaponized alien the Brain-Sucker which attacks individuals after landing from a pod launcher utilized by alien foot soldiers. The Brain-Sucker hatches and attacks the nearest individual by jumping on their head and seemingly injecting something into them through the mouth and dying immediately after the attempt. The life cycle later takes a mysterious turn as it shows no connection between the lower alien forms and higher alien forms. Eventually, however, it is found the leaders of the invasion are the Micronoids, a race of sapient single-celled organisms that live in the bloodstreams of the other aliens; the ultimate goal of the invasion is to inject Micronoids into the bloodstreams of important figures, allowing them to control Mega-Primus through psionic domination of their hosts. The player is eventually tasked with invading the aliens' homeworld and destroying their side of the gate as the only way to stop the Micronoid infestation.

18 weitere Tags
GenreTurn-based strategy (TBS) ThemeWarfare Traitalien abduction Traitalien invasion Traitaliens Traitbase building Traitdestructible environment Traitdigital distribution Traitgeoscape Traitmorale Traitplatform exclusive Traitspaceship Traitsteam Traittactical turn-based combat Traitteleportation Traitturn-based Traitufo Traitwar

Game profile / Plain language

X-COM: Apocalypse: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Mythos Games
Publisher
MicroProse Software, Inc., 2K Games
Franchise
X-COM
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Bird view / Isometric
Themes
Action, Horror, Science fiction, Warfare
03
Wo & wann

Platform releases

  • PC (Microsoft Windows) Sep 05, 2008
  • PC (Microsoft Windows) Jun 30, 1997
  • DOS Jun 30, 1997

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