Sir Basil Pike Public School Cover

IGDB / 262163

Sir Basil Pike Public School

2009 Visual Novel
Sir Basil Pike Public School is an interactive narrative role playing game that explores the dynamics of bullying among boys and girls aged 10-14 (grades 5-9). The user can follow either the boys’ story or the girls’ story. Both stories intersect for the conclusion. In the boys’ story, the user is accused of stealing another boy’s bike. At issue is the truth and honor. The girls’ story revolves around a sleepover par Show full summary

Sir Basil Pike Public School is an interactive narrative role playing game that explores the dynamics of bullying among boys and girls aged 10-14 (grades 5-9). The user can follow either the boys’ story or the girls’ story. Both stories intersect for the conclusion. In the boys’ story, the user is accused of stealing another boy’s bike. At issue is the truth and honor. The girls’ story revolves around a sleepover party where all but one is invited and the consequences of being nice or competitive are explored. The purpose of the game is to show what’s really going on in a couple of common schoolyard conflicts and to challenge the user to think about the consequences of impulsive action. The game presents a non-linear approach to problem solving that reveals to the user the cause and effect of different strategies of conflict resolution.

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about Sir Basil Pike Public School: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Sir Basil Pike Public School is an interactive narrative role playing game that explores the dynamics of bullying among boys and girls aged 10-14 (grades 5-9). The user can follow either the boys’ story or the girls’ story. Both stories intersect for the conclusion. In the boys’ story, the user is accused of stealing another boy’s bike. At issue is the truth and honor. The girls’ story revolves around a sleepover party where all but one is invited and the consequences of being nice or competitive are explored. The purpose of the game is to show what’s really going on in a couple of common schoolyard conflicts and to challenge the user to think about the consequences of impulsive action. The game presents a non-linear approach to problem solving that reveals to the user the cause and effect of different strategies of conflict resolution.

Game profile / Plain language

Sir Basil Pike Public School: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

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Studios & ownership

Studio & publishing

Developer
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Publisher
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Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
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Perspective
Nicht angegeben
Themes
Educational
03
Wo & wann

Platform releases

  • Web browser May 25, 2009

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