Conquering Everest Cover

IGDB / 262399

Conquering Everest

1983 Strategy
Conquering Everest is a managerial game where you have to manage a team of people and control the movements of supplies and equipment to reach Camp 6 from Camp 0, before making a push to the summit of the highest mountain in the world, Mount Everest over a number of days. Your team consists of a number of climbers, sherpas and porters, with equipment, tents, food and oxygen needed to be taken to the various camps on Show full summary

Conquering Everest is a managerial game where you have to manage a team of people and control the movements of supplies and equipment to reach Camp 6 from Camp 0, before making a push to the summit of the highest mountain in the world, Mount Everest over a number of days. Your team consists of a number of climbers, sherpas and porters, with equipment, tents, food and oxygen needed to be taken to the various camps on route. On day one you are presented with a weather report and four options which are Carry, Move, Route and Summit.

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about Conquering Everest: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Conquering Everest is a managerial game where you have to manage a team of people and control the movements of supplies and equipment to reach Camp 6 from Camp 0, before making a push to the summit of the highest mountain in the world, Mount Everest over a number of days. Your team consists of a number of climbers, sherpas and porters, with equipment, tents, food and oxygen needed to be taken to the various camps on route. On day one you are presented with a weather report and four options which are Carry, Move, Route and Summit.

Game profile / Plain language

Conquering Everest: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
ASP Software Ltd.
Publisher
ASP Software Ltd.
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Text
Themes
Business, Non-fiction
03
Wo & wann

Platform releases

  • Atari 8-bit 1983
  • Commodore C64/128/MAX 1983
  • ZX Spectrum 1983
  • BBC Microcomputer System 1983
  • Dragon 32/64 1983

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