Strategy II: Hunt For The Bismark Cover

IGDB / 262520

Strategy II: Hunt For The Bismark

1983 Strategy

This game is the sequel to Strategy I: Invasion. Your goal is to find the Bismark and make it sink by attacking. The Bismark is invisible till one of your ships is close to it. You also have aircraft carriers that can launch planes if so desired. The planes can then bombard/shoot the Bismark if it is in their range.

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about Strategy II: Hunt For The Bismark: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

This game is the sequel to Strategy I: Invasion. Your goal is to find the Bismark and make it sink by attacking. The Bismark is invisible till one of your ships is close to it. You also have aircraft carriers that can launch planes if so desired. The planes can then bombard/shoot the Bismark if it is in their range.

1 weitere Tags
Traitworld war ii - ww2

Game profile / Plain language

Strategy II: Hunt For The Bismark: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
ASP Software Ltd.
Publisher
ASP Software Ltd.
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Text
Themes
Action, Historical, Warfare
03
Wo & wann

Platform releases

  • BBC Microcomputer System 1983
  • Commodore C64/128/MAX 1983
  • Atari 8-bit 1983
  • ZX Spectrum 1983
  • Commodore VIC-20 1983
  • Dragon 32/64 1983

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