Sai Combat Cover

IGDB / 26435

Sai Combat

1986 Fighting
Sai Combat features real-life combat, in the Japanese style of Sai Karate AKA Kendo. The difference from standard karate is the presence of a large stick for each player, which is used to inflict much of the damage. Your challenge in a one-player game is to progress through the Belts and Dans, by winning every fight. Each hit scores you points depending on how tough a maneuver it is deemed to be- three hits must be i Show full summary

Sai Combat features real-life combat, in the Japanese style of Sai Karate AKA Kendo. The difference from standard karate is the presence of a large stick for each player, which is used to inflict much of the damage. Your challenge in a one-player game is to progress through the Belts and Dans, by winning every fight. Each hit scores you points depending on how tough a maneuver it is deemed to be- three hits must be impacted to move up a level. A player's energy level, or Chi, is depicted by a white dragon turning green or red as weakened.

World design Nicht eindeutig GameplayCombat-focused Game modeMultiplayer

Deep dive / Spielprofil

Everything about Sai Combat: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Sai Combat features real-life combat, in the Japanese style of Sai Karate AKA Kendo. The difference from standard karate is the presence of a large stick for each player, which is used to inflict much of the damage. Your challenge in a one-player game is to progress through the Belts and Dans, by winning every fight. Each hit scores you points depending on how tough a maneuver it is deemed to be- three hits must be impacted to move up a level. A player's energy level, or Chi, is depicted by a white dragon turning green or red as weakened.

1 weitere Tags
Traitmartial arts

Game profile / Plain language

Sai Combat: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Mirrorsoft
Publisher
Mirrorsoft
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player
Perspective
Side view
Themes
Action
03
Wo & wann

Platform releases

  • Amstrad CPC 1986
  • ZX Spectrum 1986

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