Players move into a living, breathing world inside the Nintendo DS...and then invite their friends to visit from anywhere on earth. In Animal Crossing: Wild World, the sequel to the popular Nintendo GameCube game, players and up to three friends can hang out in the same village and interact in real time -- either through wireless LAN or over Nintendo Wi-Fi Connection. Players can visit a friend's village from thousands of miles away. The touch screen makes item management and world navigation a breeze. Typing letters and designing patterns are now just stylus strokes away. Days and seasons pass in real time, so whether players want to decorate their homes, catch bugs or fish, collect brand-new items like hats and sunglasses or just chat with the wild and wacky characters in their villages, there's always something to do.
IGDB / 2645
Animal Crossing: Wild World
Players move into a living, breathing world inside the Nintendo DS...and then invite their friends to visit from anywhere on earth. In Animal Crossing: Wild World, the sequel to the popular Nintendo GameCube game, players and up to three friends can hang out in the same village and interact in real time -- either through wireless LAN or over Nintendo Wi-Fi Connection. Players can visit a friend's village from thousan Show full summary
Players move into a living, breathing world inside the Nintendo DS...and then invite their friends to visit from anywhere on earth. In Animal Crossing: Wild World, the sequel to the popular Nintendo GameCube game, players and up to three friends can hang out in the same village and interact in real time -- either through wireless LAN or over Nintendo Wi-Fi Connection. Players can visit a friend's village from thousands of miles away. The touch screen makes item management and world navigation a breeze. Typing letters and designing patterns are now just stylus strokes away. Days and seasons pass in real time, so whether players want to decorate their homes, catch bugs or fish, collect brand-new items like hats and sunglasses or just chat with the wild and wacky characters in their villages, there's always something to do.
Deep dive / Spielprofil
What it is about.
A structured look at the narrative, game feel, and traits that define this game.
Media / Screenshots
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Game profile / Plain language
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Studio, play style, releases, and official sources — compactly prepared from external IGDB data.
Studio & publishing
- Developer
- Nintendo Entertainment Analysis & Development
- Publisher
- Nintendo
- Franchise
- Animal Crossing
Spielprofil
- Modi
- Multiplayer, Single player
- Perspective
- Bird view / Isometric
- Themes
- Business, Open world, Sandbox
Platform releases
- Nintendo DS Mar 31, 2006
- Nintendo DS Nov 23, 2005
- Nintendo DS Dec 06, 2007
- Wii U Nov 19, 2015
- Wii U Oct 13, 2016
- Nintendo DS Dec 05, 2005
- Nintendo DS Dec 08, 2005
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