Smashing Drive Cover

IGDB / 2743

Smashing Drive

2000 45 / 100 Racing
Smashing Drive puts you in the driver's seat of an insane, outrageous taxi on the busy streets of New York City. Your job is to simply race from point to point in the fastest time possible. The key to success in Smashing Drive lies in two features: crazy power-ups and hidden shortcuts. Almost all of the power-ups transform your taxi in some way that allows you to smash your way through traffic with ease. And the sho Show full summary

Smashing Drive puts you in the driver's seat of an insane, outrageous taxi on the busy streets of New York City. Your job is to simply race from point to point in the fastest time possible. The key to success in Smashing Drive lies in two features: crazy power-ups and hidden shortcuts. Almost all of the power-ups transform your taxi in some way that allows you to smash your way through traffic with ease. And the shortcuts usually involve crashing through the insides of buildings, like movie theaters and sports arenas.

World design Nicht eindeutig Game modeMultiplayer GameplayRennspiel

Deep dive / Spielprofil

Everything about Smashing Drive: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Smashing Drive puts you in the driver's seat of an insane, outrageous taxi on the busy streets of New York City. Your job is to simply race from point to point in the fastest time possible. The key to success in Smashing Drive lies in two features: crazy power-ups and hidden shortcuts. Almost all of the power-ups transform your taxi in some way that allows you to smash your way through traffic with ease. And the shortcuts usually involve crashing through the insides of buildings, like movie theaters and sports arenas.

1 weitere Tags
Traitxbox 360 backwards compatibility

Watch / Trailer

Gameplay Trailer

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Smashing Drive: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Gaelco, Point of View
Publisher
Gaelco, Namco
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player, Split screen
Perspective
Third person
Themes
Action
03
Wo & wann

Platform releases

  • Xbox May 13, 2002
  • Arcade Dec 10, 2000
  • Nintendo GameCube Feb 18, 2002

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