Crash Landed Cover

IGDB / 279999

Crash Landed

Adventure Platform

An unreleased Crash Bandicoot game which would have had Crash trying to save primitive bandicoots (or 'bandicutes' as they were called in the concept art) from Neo Cortex. It was cancelled after 2 years of being in development and Activision after acquiring rights to the franchise decided to lay off the entire Radical Entertainment studio behind Crash Landed.

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about Crash Landed: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

An unreleased Crash Bandicoot game which would have had Crash trying to save primitive bandicoots (or 'bandicutes' as they were called in the concept art) from Neo Cortex. It was cancelled after 2 years of being in development and Activision after acquiring rights to the franchise decided to lay off the entire Radical Entertainment studio behind Crash Landed.

2 weitere Tags
Traitreboot Traitrescue mission

Game profile / Plain language

Crash Landed: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Radical Entertainment
Publisher
Sierra Entertainment
Franchise
Crash Bandicoot
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Third person
Themes
Nicht angegeben
03
Wo & wann

Platform releases

  • Xbox 360 TBD
  • PlayStation 3 TBD
  • Wii TBD

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