Twin Hawk Cover

IGDB / 28040

Twin Hawk

1989 59 / 100 Shooter
Twin Hawk is a 1989 vertically scrolling shooter arcade game developed by Toaplan and published by Taito. Twin Hawk resembles other shooters of the time, specifically Toaplan's earlier game, Flying Shark. Also like Toaplan's other games, there were various differences between the Japanese version and other versions, including a checkpoint system and higher difficulty for the former. Unusually, the game contains no fl Show full summary

Twin Hawk is a 1989 vertically scrolling shooter arcade game developed by Toaplan and published by Taito. Twin Hawk resembles other shooters of the time, specifically Toaplan's earlier game, Flying Shark. Also like Toaplan's other games, there were various differences between the Japanese version and other versions, including a checkpoint system and higher difficulty for the former. Unusually, the game contains no flying enemies; thus, a complete lack of physical obstructions and a stronger focus on the numbers and speed of ground forces. Another draw of Twin Hawk is the game's unique "smartbomb" in the form of a group of friendly planes; pressing button 2 once will call in six Flying Fortresses to surround and protect the player's plane, and provide back-up fire. They are easily taken down by enemy fire, so the player must use them wisely. Pressing button 2 again immediately after the call-in will sacrifice the planes for a more typical smartbomb. Otherwise, pressing button 2 while any other plane is on-screen will suicide them all into the nearest enemies below.

World design Nicht eindeutig GameplayCombat-focused

Deep dive / Spielprofil

Everything about Twin Hawk: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context
At the end of an alternate World War II, a new European country is formed called Gorongo. General Giovanni of the Gorongo military was infuriated with the results of the war and what it meant to the country of Gorongo, initiating a rebellion against the country’s government that was widely followed by his soldiers. Holing themselves up on Bobo Island, south of Gorongo, Giovanni declared the occupation as the independent state of Fuangania and plotted to take over Gorongo. After taking over the town of Kusunoki, the Fuangania invasion – consisting of massive ground and sea attack forces – started to spread. Gorongo President Bratt ordered a counterattack that focused on the one type of firepower Giovanni lacked: an air force. The special air force "Daisenpuu" sets up a mountain base after spotting a secret Fuangania fortress under construction. However, nearing the end of their training, Show full description

At the end of an alternate World War II, a new European country is formed called Gorongo. General Giovanni of the Gorongo military was infuriated with the results of the war and what it meant to the country of Gorongo, initiating a rebellion against the country’s government that was widely followed by his soldiers. Holing themselves up on Bobo Island, south of Gorongo, Giovanni declared the occupation as the independent state of Fuangania and plotted to take over Gorongo. After taking over the town of Kusunoki, the Fuangania invasion – consisting of massive ground and sea attack forces – started to spread. Gorongo President Bratt ordered a counterattack that focused on the one type of firepower Giovanni lacked: an air force. The special air force "Daisenpuu" sets up a mountain base after spotting a secret Fuangania fortress under construction. However, nearing the end of their training, the airforce is spotted by the Fuangania and are preparing to attack. It's up to the player, in the role of the Wing Commander, to fly into Giovanni's secret base and take him and his commanding unit out.

4 weitere Tags
Traitmodern military Traitmodern warfare Traitshoot 'em up Traitvertical scrolling

Game profile / Plain language

Twin Hawk: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Toaplan
Publisher
Taito
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Bird view / Isometric
Themes
Action, Warfare
03
Wo & wann

Platform releases

  • TurboGrafx-16/PC Engine Dec 14, 1990
  • Arcade 1989
  • Turbografx-16/PC Engine CD Jul 26, 1991
  • Sega Mega Drive/Genesis Jun 23, 1990
  • Sega Mega Drive/Genesis Jul 25, 1990

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